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Sea Of Thieves


Official Website
Twitter: SeaOfThieves, Captain Bones, Rare Thief
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YouTube Channel
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Rare Life: Employee Interviews (Lead Animator)

Rare Employee Posts on their Forums

Stand Alone Documents:
Our Approach to Personal Combat
Discussing First and Third Person

Tall Ships PDF reference (outside source)


Gamestop Coverage 1, 2 User-generated content

E3 2016 TJ Show podcast Dev Interview (start at 48 seconds)

Metro Interview

SoT Official FAQ

 

4 Comments leave one →
  1. January 26, 2017 2:03 am

    Liar’s Dice in Red Dead Redemption and in the Pirate movie.

  2. RoBBins permalink*
    January 26, 2017 1:04 pm

    Just read that Sea of Thieves will be part of Xbox Play Anywhere! Might have to hop on PC for this when it releases!

    • RoBBins permalink*
      January 26, 2017 1:05 pm

      I also realize that I may be VERY late to the party on that note…

  3. April 16, 2017 6:28 pm

    Design director, Mike Chapman, wrote a lengthy article on the design plan for the role of NPCs in Sea of Thieves. Previously, his explanation of their choice of First person over third person (linked in the Post Proper above) is a seminal piece delineating aspects of our hobby I had never realized before. These documents are of interest well beyond the narrow scope of this specific game that he is developing. Another must read. Fascinating stuff.

    …As a gamer, one of the most powerful feelings that playing a great game can evoke is the feeling of inhabiting another world. When exploring its reaches, discovering its rules and interacting with its story and characters, it’s often the sum of these elements within that world that leave an indelible mark. The worlds in these games and the feelings they gave us are what we go on to remember, sometimes even many years later. Different games approach this in different ways; in some games, players step straight into the shoes of characters who already have detailed backstories, getting the opportunity to live vicariously through these characters as players ‘take control’ during the course of gameplay, living out daydreams, playing the hero and getting into all kinds of scenarios that provide a sense of escapism like no other. Some games provide a huge amount of freedom, with the game often being a backdrop to creative play where players bring their own imaginations, whereas some games set their own pace for players, feeling much closer to being in a movie. In some games you play alone, in some you play with others, with each traditionally being very different experiences. …

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