Tom Clancy’s The Division
The Gameplay Demo Guide.
Faction 5 “What We Know So Far”
UPDATE YOUTUBE (Xbox Footage)
What we know about The Division so far:
– Gameplay was demoed on PS4 PC
– Persistent MMO (world will be based on what the lead player has already done in his/her specific game).
– Four-player unit/squad or solo
– Slated for 2014 2015 release on XB1 & PS4 (no confirmation on PC yet)
– Snow Drop engine by Massive (developer)
– Players can jump in or out anytime
– Smartphone & Tablet support (anywhere & anytime in real-time)
– PvP engagements are active in Dark Zone map areas
– Zones outside of the Dark Zone areas will serve as social hubs/lobbies where players can trade gear & assemble teams.
– Player-to-player trading confirmed in zones outside of the Dark Zones. Those zones will serve as the lobby hubs where trades, auction house, & teams can be formed.
– Craft gear/weapons & loot fallen enemies/scavenge
– Players will start with three days of food, water, supplies. They will have to scavenge after that.
– Teams do not have to report in or evac after objectives are completed. Teams are self sufficient & the developer wants to encourage exploration.
– Cool down periods for skills (i.e. team heal, pulse, sentry turret, seeker mine, etc.)
– Seven tier skill tree shown
– Players can reassign/respec their earned skill points at any time. Even though there are technically no classes, players can assign their points to create CQC (tank), support, sniper “class” characters.
– Citizens & dogs(?) can be hostile
– Overhead map in demo (zoomed out) displayed red circles with red & white dots signify PvP skirmishes in the world
– The larger your team, the higher the difficulty of the game, more loot, rewards, XP, etc.
– Might be free-to-play
Ubiblog Q&A up!
http://blog.ubi.com/the-division-community-interview-loot-combat/ (August 27, 2013)
The Xbox 1 will receive exclusive content (unspecified): http://thedivisionworld.com/xbox-one-to-get-exclusive-the-division-content/
Reports are claiming that we may see some news regarding The Division at this year’s GDC.
Everyone is learning from EA/DICE’s fiasco.
When you’re the one thing that others begin to cite as a FUBAR situation, you know you’re damaged goods. Heck, return to sender! EA/DICE royally pissed gamers off & might have killed off their IP. It will most likely never see the numbers that this latest game has sold. No way are many gamers going to give them a second/third chance. The industry is beginning to use BF4 as this gen’s RRoD. Yikes!
Hey, you gotta cringe when your product name becomes the generic name for Fubar.
“We don’t wanna pull a BF4!”
…..”BF” no longer stands for “Battlefield”…. Bwahahahaha!
New info has been disseminated in the past few days by Fredrik Rundvquist, the game’s executive producer. Massive keeps reiterating that the graphical fidelity will not be downgraded from what has been shown thus far. Also, each team will have a maximum of five players, that’s including the drone piloted by a tablet player.
Players will have three ways of getting into a game. Two ways of entering the game will take place in the ‘Green Zone’ which will serve as a social hub where you can meet up with strangers, or invite friends into your co-op party. The third method is the seamless PvP zone known as the ‘Dark Zone.’ There will be robust matchmaking system based on player specs. “We take a lot more data into account when doing the matchmaking. It’s not only about the level of your progression or your skill level, we’re also looking at where do you want to be in the game and what do you like to do. I think it’s going to be a really great matchmaking system. Player reputation will also be taken into account,” Rundqvist said. Massive wants their matchmaking system to pair people up with similar lifestyles. For instance, if you have children or a family, it will match you up with others that have similar backgrounds. I know, ambitious, right?
The looting system also received further details. “For a typical RPG, if you kill a badass guy you get loot, right? That’s going to be in The Division, but what we also want to do is provide contextualized looting. If you’re looking for ammo, you will go into a sporting goods store or a police station. If you’re looking for med-kits, you go into the hospital, so it’s not going to just be spread out randomly all over the world. You can really imagine where it would be in the real world and head there in the game,” Rundqvist said.
In addition, players will not be allowed to drive around the city of New York. All travel will be done on foot in order to encourage as much exploration as possible. “I think it’s fair to talk about the density of content, all of the details and all of the realism. That’s one of the reasons why we didn’t want vehicles in the game because when we tried it out, you would just drive past all of these great things and miss them,” Rundqvist said.
Thanks, Kenny. With the delay of Evolve, The Division feels less far away. Design decisions sound good.
I will believe the graphic fidelity when they actually show it running on an XboxOne and it actually looks as pretty, and there aren’t frame rate issues (I don’t care about the “1080p” bullshit).
Here are some links for the articles that cover the content you mentioned.
The Division is still a long ways away, as in terms of development time, but this article keeps our anticipation of the XB1 version hopeful. http://www.totalxbox.com/80362/division-developer-touts-total-relationship-with-xbox-one-and-microsoft/
Thanks for the heads-up, Kenny. This is really the only game that I don’t want to “lose” to Sony in any sense of the word, not in graphics, not in features, not in DLC.
Some new interviews:
Beta coming to XboxOne in March?!
Never heard of that site. Not going to give them hits.
Some interesting reads:
Annex #4 Touring New York. An interesting perspective – how vulnerable are the people there were a disaster to strike.
Annex #5 Localizing the game Massive is going to extraordinary lengths to ensure people will be able to play it in their own languages. German, anyone? (I still think that gaming could be an excellent way to pick up a language, especially those phrases relevant to the theme of the game).
And finally, the February 2015 Community Q&A. The two parts that caught my attention were the that the dev likes the Dark Zone “feature” best of all features in the game. SOunds like more than just a PvP fight-it-out zone. The other part was his personal thoughts on being disaster ready. Good stuff.
Annex #6: The Cleaners.
And, they finally have a proper reddit page.
E3 wrap-up. Some gameplay is shown along with gamers nutting all over it.
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