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Alien: Isolation

Alien: Isolation is Creative Assembly’s homage to Ridley Scott’s 1979 masterpiece- Alien. You play as Amanda Ripley, daughter of Ellen Ripley. It has been fifteen years since the disappearance of your mother. Amanda, like her mother, is also a ship engineer for Weyland-Yutani Corp. She has devoted her life to unravel the mystery of the missing salvage ship, Nostromo. News that a salvage vessel has recovered the Nostromo’s black box has brought Amanda to the soon to be decommissioned space station, Sevastopol. Unfortunately, a Xenomorph has made its way aboard the space station which houses five hundred inhabitants, both synthetics and human.

Alien: Isolation is a survival horror game where the player must unravel the clues and whereabouts of your mother. It is a single player, first person perspective game much in the same vein as Outlast, Slender, and Amnesia. The campaign is supposed to last for around fifteen hours and the game itself has several other modes. One mode, Survival, was revealed at E3 2014. In the mode, the player has to meet certain objectives as fast as possible (i.e. finding I.D. tags, not using the motion tracker). The player’s recorded time may lead to a leaderboard to challenge his/her friends. However, that component hasn’t been specified or confirmed yet.

The Alien (Big Chap) utilizes “reactive & adaptive” AI. Tactics and diversions must be varied because the alien learns how to adapt to gamer’s play style. The Alien has no scripted path patterns which means it can be anywhere at anytime. Therefore, no game will play out the same way. NPCs such as Seegson synthetics (early prototype androids) and humans can either be cooperative or adversarial because they, too, are struggling for survival from the Alien. Salvaging and crafting items are integral to survival along with hiding from the Alien. Hacking mini-games to open doors, access panels, and air locks are prevalent throughout the space station. Sound & music play a vital role in the game as well. Depending on what the player is doing, the music will dynamically react to whatever the situation is. Creative Assembly was given access to three terabytes of data from Ridley Scott’s movie. Much of that data had never been previously shown to anyone outside of Twentieth Century’s archival vaults.

Creative Assembly has been hard at work on Isolation for nearly four years. The team has played their game every night like their counterparts at Turtle Rock Studios. Unfortunately, Gearbox’s debacle with the Aliens: Colonial Marines game cast a foreboding shadow on this promising game. That couldn’t be further from the truth because practically every games journalist that’s gotten their hands on it at E3 2014 walked away with positive opinions of Isolation. Many of those game media outlets have been following the development of this game since Sega had confirmed that CA was indeed developing the game since 2011. CA has confirmed that the length of the game will be around fifteen hours with eighty minutes of cinematics. The game is scheduled for an October 7, 2014, launch for all platforms.

22 Comments leave one →
  1. Blankman permalink*
    June 21, 2014 4:05 pm

    In space, no one can hear you scream. On Twitch, we can hear everyone scream. 😉

  2. June 21, 2014 6:01 pm

    LOL Kenny, thanks for taking the time to make a page for this.

    That the Alien is unscripted, and thus, the game endlessly replayable is brilliant. After your guided tour of the videos last night, I am convinced that this should be an excellent transition of the film to game.

    I think there are some here who still haven’t watched the original movie, Alien. If you can handle a little space horror, it is a must-watch. Even though it deals with “a possible future” and thus, from the eyes of people using 4K smartphones, the technology in the movie is wrong, the film is completely ageless. The writing (i.e., story and dialogue), casting, directing, acting, lighting, sound, and editing are all basically flawless. From the opening titles to the closing credits the movie is a masterpiece.

    Unlike Outlast, the thrill and scare of Alien is based on and limited to the fear of the unknown and greed. So, it is kind of like getting your caffeine buzz from green tea instead of Monster drinks. When you are finished, you had a great time and are deliciously exhausted, without all the residue garbage making you feel like you violated your body (or soul as the case may be).

    The 1970s was undoubtedly one of the best decades in the history of film, and Alien is one of the top movies of that decade.

    The greatest movies of the 70s on Shortlist and IMDB
    The greatest movies of the 80s on Shortlist and IMDB
    The greatest movies of the 90s on Shortlist and IMDB
    The greatest movies of the 00s on Shortlist and IMDB

  3. June 22, 2014 6:42 pm

    I mentioned above that the film is a masterpiece from opening titles to ending credits. Just watch for yourself.

    Opening Titles (dailymotion doesn’t embed):

    And then the initial sequence after the Titles:

    Also, Kenny, you better get this puppy digital because you will want the convenience of being able to play it at any time without having to get your ass off the couch to change discs. Because the Alien is autonomous and not scripted and thus the game is infinitely replayable, this is a go-to game. It will be your NHL.

    And, I am thinking that my video game clumsiness might be just as great an asset for someone watching me play on Twitch, as it would be were I a triple A skilled gamer.

    “Oh, shit! I dropped the keys!”

    • Blankman permalink*
      June 22, 2014 6:45 pm

      Digital is the only way to go, Suns.

      BTW: Check out these snippets of info from the developers:

      The Alien perceives secondary sources. When you fire an air lock, the Alien will think that’s unusual. If it sees a locker open but not you, it will still wonder why the door opened. That doesn’t just happen on its own.

      Between 70 and 80 sets of animation were created for different states the Xenomorph might be in: running, attacking, sneaking up on the player, or searching for them. Crucially, the head layer of the beast has separate sets of animation.

      We wanted players to understand the alien’s intentions by the way it’s moving or by its expression.

  4. Blankman permalink*
    July 9, 2014 8:54 pm

    I really fricking hate GameStop. Check out these pre-order bonuses for A:I (Nostromo Edition). Of course, this is a DLC code (Crew Expendable) that’s packed in with the physical disc. Now who the heck wouldn’t want to play as either Ellen Ripley, Dallas, or Parker?!? The ‘Last Survivor’ DLC bonus is exclusive to GameStop. Damn it!!!
    Crew Expendable Bonus

    • July 9, 2014 9:24 pm

      The whole pre-order bonus (for non-digital) is utter rubbish. The only way I have gotten any of it is when the code came inside the box, or you got a code for me. That’s it.

      The idea is anti-consumer, and I don’t understand why publishers are sucking up to companies that, from their perspective, are doing worse than those who torrent. At least the torrenters are not pulling in cash to support a multi-billion dollar chain store.

      People talk about shelf space, but I think that more competitive pricing and the same or better digital content for those who buy digital would more than make up for the lack of presence in Game Stop. Also, over time, it would have the effect of shuttering that empire.

      It is all bass-akwards.

    • Blankman permalink*
      July 9, 2014 11:28 pm

      I completely agree, Suns. It’s ridiculous how publishers empower retailers. These are the same retailers that wind up screwing them with no return revenue from used game sales. Yet, here they are continuing to keep this vicious cycle turning. Utter ridiculousness.

      Sega, like many other publishers such as Capcom, Square Enix, MS, Activision, etc. have all made their pre-order DLC bonuses available after a specific amount of time has passed according to the retailers exclusivity time window. If that is indeed the case, and I wouldn’t see why not; I’ll just stick with the digital version. Screw you, GameStop!

    • July 10, 2014 12:56 am

      Yep. In contrast, this is how you make sweet love to your customers.

    • Blankman permalink*
      July 10, 2014 12:59 am

      Unless you have access to a 3-D printer, it’s ‘forbidden love.’ 😉

    • July 10, 2014 1:39 am

      LOL It is a handkerchief with perfume on it. 😉

      Actually, they even tell you how to get it printed up. They just aren’t the ones making a buck off you. One can be sure they will also be looking for some deal with the doll makers, which makes access to the blueprints all that much more magnanimous.

  5. July 14, 2014 2:36 am

    So, as everyone is probably already aware, the DLC will be available (sold separately) to those who don’t pre-order from Gamestop, one assumes it will also be available as part of a Season’s Pass type thing.

    And in related news, it looks like Sunset Overdrive might be blazing trail with digital download exclusives. Hopefully, this is the sign of things to come.

    Finally, looks like we might be getting demos for games for the One.

    • Blankman permalink*
      July 14, 2014 5:08 pm

      Yeppers, I guess competing against PSN is what’s driving XBL to change their stance on a lot things like Games & Deals with Gold, digital pre-loading & -ordering, etc. In this case, Sony is leading the charge. It’s ridiculous that Sony had to spur adoption of these aspects when it comes to console service. MS is too worried about pleasing brick & mortar retailers. Not only this, but how are digitally-offered games still the same price as physical copies?!? Again, giving into retailers like GameStop & B&M stores. Ugh.

    • July 14, 2014 9:56 pm

      Yeah, it is like CDs being 2.5 times more than LPs which were undoubtedly more money to make. Unbelievable greed and folly.

    • Herandar permalink
      July 28, 2014 1:40 pm

      Blame the public. MS tried to steer everyone to digital, and EVERYONE freaked out. So they are overcorrecting.

    • July 28, 2014 6:00 pm

      I have always wanted digital. I was criticized for not wanting to get my ass up off the couch to change the disc. 😉

      But, you are right. To some extent, I think history will show the policies MS presented in May/June 2013 were ahead of their time. The problem was that MS didn’t really know themselves what their policy would be, and when people asked specific questions they either couldn’t answer at all, or they offered conflicting answers. In that situation, coming from MS’ Giant’s mouth and being bundled with a multi-spectrum, see-all, hear-all Kinect, it is natural for everyone to assume the absolute worst case scenario. Everyone did freak out, and understandably so.

    • Blankman permalink*
      July 28, 2014 8:49 pm

      Yep, people freaked out when MS announced their intentions at last year’s XB1 intro. Hey, Sega’s Dreamcast was also ahead if it’s time with on-line connectivity for consoles. It didn’t fare well for Sega, but in the case of the XB1; it will eventually bounce back in North America.

  6. Blankman permalink*
    July 24, 2014 1:00 pm

    Brand new trailer with the original cast of Alien that came back for the Nostromo DLC.

  7. Blankman permalink*
    July 26, 2014 8:51 pm

    Adam Savage of Mythbusters is a huge Alien fan. He headed to this year’s San Diego Comic Con incognito in his cosplay Nostromo spacesuit that took him ten years to fabricate. It is as authentic as the ones used in the Ridley Scott classic. Fricking ridiculously awesome!

    • July 27, 2014 2:59 am

      Ha ha! Givin’ cosplay the love it deserves!

      Great stuff! Thanks for keeping us in the loop on this, Kenny.

  8. Blankman permalink*
    August 17, 2014 12:59 pm

    Here’s two vids from Gamescom: CGI trailer & gameplay.

    • Blankman permalink*
      September 21, 2014 7:38 pm

      Alien: Isolation shows a lot of promise. With all of the time that I’ve been giving to D3, A:I is just around the corner!

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