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The Weekly OT #29

December 3, 2016
by

The last couple of months, there has been a deluge of new “original” content on Netflix. Most of it has been stuff that I haven’t been interested in either because of the subject matter or lack of quality. Having praised them in the past for creating multiple consecutive hits, it has me wondering if they are diluting their brand. I can’t be sure if these next two entries are going to strengthen, or further weaken it.


And for those who like George Harrison and think he is underrated, there is this.

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13 Comments leave one →
  1. December 4, 2016 6:13 pm

    THIS looks fantastic! Started watching last night and dozed off, but not because it wasn’t very interesting. (It has been a crazy busy week. Didn’t play any games at all.) One thing about shows with subtitles, when you close your eyes, you get nothing. LOL!

    http://variety.com/2016/tv/news/netflix-israeli-political-thriller-fauda-1201912287/

  2. RoBBins permalink*
    December 5, 2016 10:54 am

    I know I’m late to the party, but the wife and I just started watching Westworld last week and my god… its fucking phenomenal!

    Also, Dead Rising 4 releases tonight at midnight. Color me excited!

  3. December 7, 2016 1:34 pm

    In anticipation for the latest content patch:

    Season 4 info^^^

  4. December 7, 2016 4:57 pm

    It’s beginning to look a lot like Christmas!

    EDIT: Looking at this again, I am wondering if it is a fake. The ray of light and the impression of the door make it look like someone shoveled it up against the house. Hmmm… Regardless, it would appear that some people need snow tires, gloves, and boots.

  5. December 8, 2016 12:54 pm

    Sea of Thieves Alpha starts this weekend. First round <=1000 people so not likely to get in. But it has begun!

  6. December 8, 2016 2:16 pm

    EDIT: Watched the video. Completely BLOWN AWAY because it is exactly the cartoony, silly, teamwork dependent, gameplay I was hoping for. And there is so much more (the death stuff) that I would have never thought of. I will be posting the video again in the Weekly OT #30 because there are lots who don’t read comments, and because it needs to be watched again.

    Thanks for the heads-up, Zos. Here is the video they included in the letter. They will be choosing people based on the answers on the questionnaire and the extent to which people participate in the forums. Though I even posted about treasure hunting months ago (pasted below), I haven’t written much since. (15 posts total)

    https://www.seaofthieves.com/forum/topic/124/player-hidden-treasure-chests
    This is a great discussion with some really cool ideas.

    First, I think that buried treasure, and being able to bury treasure, is another one of those essentials for the game. Adding the element of risk that it can be found by others, or lost by oneself, is also a must-feature for the fear and humor of it*.

    The guiding principle should be that it just makes sense (K.I.S.S.). You want to bury treasure because you don’t want to lose everything when you lose your ship and/or your life. Pirates don’t always have access to banks, and sometimes, even just the distance to the bank after scoring some major loot is too risky.

    To the specifics of implementation:

      The soil/landscape doesn’t need to be deformable. A simple digging animation and then the treasure disappearing/appearing is good enough (and in keeping with the art direction).
      One map for the person who made it. It can be destroyed, given away, lost, or stolen, and used by others. Furthermore, the map should be persistent, even if the treasure has been removed after its making!
      The map itself should be “zoomed in” showing only a part of the island so that it is very difficult to use without knowing in advance which island etc. (as those maps are rumored to be).
      The treasure can be found by treasure hunters who spend all their time digging for treasures with or without maps. Note: if they don’t have the map, then their chances of finding anything can be greatly diminished (die roll in the code) even if they are actually digging where treasure was buried. Otherwise, so many people would be finding each other’s treasure. (e.g., with a map, 95% chance of discovery when digging in the right place, without map 10% chance of discovery, all background in the code).

    I think if it is done in a simple way, the gamers will end up being the story-tellers and the “memorable” multiplayer gaming will just happen on its own.

    *As an aside, I was blown away by Left4Dead because I felt, for the first time in a video game (and this was after the release of BioShock), that my choices had real (as opposed to contrived) consequences. The other three survivors were my friends (literally) and it was always a huge dilemma to save or leave them – and regardless of what I chose, the consequences almost always made us scream in terror and shake with laughter. Few games are simpler in principle and delivery, and yet more “real” and comprehensive in the range of emotions that they elicit in the gamers, than L4D.

  7. December 8, 2016 4:55 pm

    I won’t be downloading or playing this. I might try it when it goes Gold if when it is released >as a Free-to-play game. It might be stupendous, but I have far too much gaming that I need to master (and no time to do so) without adding another title to the mix.

    And FAUDA (TV show linked way above) is fantastic!

  8. December 9, 2016 12:04 am

  9. December 9, 2016 1:48 pm

    RL: They added post-game highlights (saves, goals etc) that play in the background between matches. You can hide the page elements to watch in full glory. EPIC.

    • December 9, 2016 2:52 pm

      Yeah, and how much was that DLC?! Oh yeah, it cost nothing. No money at all.

      “Get sucked!”

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