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The Weekly OT #28

November 26, 2016

Twitter. Wikipedia. Ridley Scott.

And, Episode One “Decisions” of the sublimely edited Rocket League – Journey To Greatness series went up over the weekend.

12 Comments leave one →
  1. November 27, 2016 10:08 pm


    Already cheap-ish, likely to drop. L4D in fantasy setting. Loot and leveling. COOP only tho, no MP versus.

    Worth look at.

    • November 27, 2016 11:04 pm

      Available for Xbox One? Judging from the comments it is having some major stability issues at launch. However, at the right price, any game that apes L4D has my attention. Far, FAR too few games in that “genre”. So sad that Coalition chose Horde over OverRun. (understood, but tragic nonetheless).

    • November 27, 2016 11:41 pm

      Heard them praising the game on RebelFM. It actually was released a year ago, so launch bugs should be squashed.

      The game is still launch price it seems 39.99. You can find physical copies for cheaper. I anticipate we will see this on some kind of sale or promotion on XBL eventually.

  2. Herandar permalink
    November 29, 2016 7:43 pm

    Remember Gigantic? Yeah, MOBAs don’t really scratch the itch for me, either. Anyway, it’s having an Open Beta starting on 12/08/2016. As opposed to the very long and intermittent closed Beta they’ve had all year long. It does have wonderful art, though.

    • November 29, 2016 7:58 pm

      Thanks for the heads-up, Herandar. I didn’t know it was MOBA-esque, nor that the beta was coming out. Will be trying it for sure.

      And Gigantic’s biggest problem was not that it was a MOBA. They made a ton of mistakes, including the fact that they promised it would be free-to-play. Who wants to beta test something that will be free when it is finished?! The problem with hardcore teamwork oriented games requiring more than 4 players, is that they end up creating too many conditions that have to be met in order to be fun. The other major problem was that the NDA wouldn’t even allow participants to say they were in the beta. It was the most ridiculous thing I have ever heard of, and completely shut down any enthusiasm I had for it. Artwork and animations were gorgeous, though.

    • November 30, 2016 9:24 am

      Wait, which game is a MOBA?

    • November 30, 2016 9:25 am

      Oh, Gigantic is having the new beta.

  3. December 2, 2016 1:19 am

    Crap ton of Rocket League news. They call it the Arc Arena, but it is Halo all the way! WOOT!

    (I hope that when they release the Scorpio, they release a Rocket League Edition – I would be all over that ish.)

    And Zos, like a father watches his little son who is all proud that he can hit the ball off the T, or dribble the ball twice in a row, you have to, at some point, check out my Learning to Fly and Stevie Wonder clips on our Rocket League page. I know, I know. No great shakes. But for me, it was momentous.

    • December 2, 2016 1:46 am

      Space map! We called is last weekend!

      All the other content is just great. This game. Seriously. Checking clips now

  4. December 3, 2016 3:29 pm

    Penny Arcade has been playing Shadow of Mordor (old game) and have a comic and write up about it. Pretty entertaining. I remember people here being impressed by the Nemesis System.

    We’ve played Shadow of Mordor: Game of the Year Edition (GOTYE…?) the last couple times. It’s not new or anything, that’s true; but if you had a PS4 Pro, as our Gabriel does, you might want something uprezzed with new graphical effects, but in a game you’re already familiar with so the delta is apparent. You might also want a game where you trip a person and pull them down onto a sharp sword! Imagine that there is a single game that does all this. And it’s still rad! The game is still fucking rad.

    One of the things that continues to stoke this rad furnace, maybe even the thing, is that “Nemesis System” thing that is constantly birthing a moist menagerie of motivated foes. I’m confident that we don’t play the game correctly; of course, if we’re having fun, it doesn’t really matter. But we play the game as though Mordor were a kind of skate park, where our haunted-ass ranger is the board and this ready supply of orcs are the rails and ramps. We die all the time, because we’re mostly trying to do cool tricks, which results in a flow of new blood perpetually being pumped into their ranks. This engine they’ve made is amazing when you are home playing it at night in the dark, but in a context where people are watching it happen the little stories it creates are hilarious and addictive. In one play session, Kuga Blood-Licker came back several times, each time more fucked up than the last, until he became a kind of folk hero to the stream and no doubt to orc-kind; the urge to immortalize him eventually became too strong to resist.

    And there is this, on the other system. Nice CGI.

    • December 3, 2016 4:18 pm

      I don’t think that’s CGI (I think it’s rendered in-engine). Naughty Dog sure knows how to hit em’ out of the park.

    • December 3, 2016 4:29 pm

      You are correct. When I first read the title “Cinematic Trailer” I was thinking CGI. Of course, their stuff always looks like CGI, it is so beautiful.

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