PvZ:GW2 Character Variant Reveals
This autumn, I was tempted by Halo 5, SW:Battlefront, and RS:S. This spring, it will be The Division, PvZ:GW2, and Overwatch. I have several worries about The Division, first being polish/brokenness, second, actual PvP gameplay, third being the RPG system which sounds like it will be harder than BF3 on late adopters (i.e., those who don’t pursue the big weapons with mega hours in the first weeks after release). My worries for Overwatch center around my ability to contribute and to find fun in the gameplay. I am not entirely sold on what I see. With PvZ:GW2, my sole worry is the prevalence of the “stun” effect, which has almost no business in any video game.
I had a chance to watch some of Herandar’s SW:Battlefront, and while out of principle, I will not (yet) allow myself to pull the trigger, I have to say that regardless of how deep it is, the epic moments of the iconic Star Wars heroes battling it out in old, familiar environments and the laughter that it would inevitably inspire, makes it look like a lot of fun. Looks like Herandar is enjoying himself quite a bit.
By the way, for those of you who weren’t aware of it yet, if you have played Gears of War:UE, you should be able to download all four of the original games including Judgment. We played some of that this weekend, specifically the Overrun mode against bots, and ironically, it was pleasantly unbroken and quite entertaining.