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Happy Thanksgiving!

November 25, 2015

I borrowed the image from a post in a series of three (1, 2, 3 – 2007), on the “facts” of Thanksgiving.  Please note, we live in “interesting times” and I am not advocating for any position here, just remembering my heritage and being grateful to live in a safe, peaceful situation with more comforts than I can count, and more variety and better quality of food than most kings enjoyed even just 50 years ago.  May it be much more to all of us than just “Black Friday”.  To all of us, who are so not stranded, have a wonderful, blessed holiday!


  1. November 25, 2015 7:26 pm

    Happy Thanksgiving!

    Nice to have a break. Mine started today. Hosting dinner for the whole family tomorrow.

    Funny thing. A few weeks ago I was driving in my subdivision, and there were three turkeys walking down the street. I pulled over to take a couple pictures.

    Then…. Today, I just saw this in my local newspaper. Turkey Terror!!

  2. November 25, 2015 9:03 pm

    Hilarious! If it weren’t for the hassle of the feathers and blood, I would encourage you next time, hoping there is a next time, to take matters into your own hands and have a very cheap meal (or five). When I see one of those live ones, all I am really seeing is this:

  3. Blankman permalink*
    November 25, 2015 9:19 pm

    Love all of you guys and one gal. Happy Thanksgiving, everyone!

  4. November 25, 2015 11:42 pm


    Returning to the enemies who previously posed a barrier and easily disposing of them thanks to your higher level, new skills, and talents is the pinnacle of character advancement within The Division. Marcus explains the experience system perfectly, “It helps contextualize a player’s progression. Our brain uses contrasts all the time, so having levels gives you something to compare with.” Every adversary we encounter in The Division is tied to a level, just as our agents are, so naturally those who are of a higher level are more difficult and pose a much greater threat. However, with every level up your agent becomes more powerful and gains access to more advanced technology, unlocking skill modifications along with talents to assist them with even greater challenges. If you aren’t prepared, your agent is revived upon death at a distant safe point, and regardless of where that is the path back to your encounter may be filled with new dangers. Choose your fights wisely as you can return at a later point with better equipment and skills!

    Within the Dark Zone, players will collect an entirely new form of experience. Detached from the regular level experience, players gain Dark Zone experience more as a rank system rather than a level. Matthieu explains that with a higher rank you will gain access to superior equipment and crafting recipes at specific vendors, but it will also be a requirement to access the high value crates the agents will stumble upon throughout the Dark Zone. Unique to this experience type as well, you can also decrease in rank if you end up dying enough within the Dark Zone. Going rogue certainly has its risks: you will lose even more Dark Zone experience based on your rogue status, but is the potential loot reward from other agents worth the risk?

    And lots more here.

    • November 30, 2015 11:41 pm

      Apparently there is no voice chat with public in “dark zones”. This forces nothing but aggressive play, so essentially it is just team death match with a loot pickup/ AI enemies.

      Could still be fun, but it just seems the more I learn about the game the less interest I have. By launch, they will get rid of dark zones all together, have small maps, and give future powers… lol

    • December 1, 2015 12:49 am

      Many of us here, haven’t played Rust, or DayZ, so we probably aren’t as fussy about the offerings. I never thought there might be public chat. I would be in a party anyway, so it wouldn’t have mattered to me. Or, do you mean that the Dark Zone negates party chat, too?! There is always Skype.

      I think the biggest problem is to what extent the game is going to be ready to play? I have very deep concerns about Ubisoft’s quality control. RS:S is launching tonight, and after playing the Beta, I would be scrambling to get my money back had I pre-ordered it. The matchmaking is broken out of sight. Makes EA’s BF series look polished.

  5. November 26, 2015 10:36 pm

    The Rainbow Six:Siege Beta has been announced as going live. Do we have access to it?

    • Blankman permalink*
      November 27, 2015 1:53 am

      We’ve been playing it for the past two days, Suns. It’s still pooched as ever. Definitely not a day one purchase. We miss you, brutha.

  6. RoBBins permalink*
    November 30, 2015 12:48 pm

    Hope everyone had a fantastic Thanksgiving! I cant speak for everyone, but I demolished all food in my path to a wonderful food coma that lasted until the late football game came on. I love this time of year. Christmas is next! Hope everybody is doing well!

    • November 30, 2015 7:14 pm


      Yeah, I’ve been eating too much since Costco arrived. But very smiley! Good to hear you are enjoying the season, RoBBins. Cheers!

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