RS:S Open Beta Nov 25 – 29.
There’s something to look forward to for those of us who don’t have something new on the drive. I had an absolutely blast during the RS:S closed Beta, and I was surprised by my ability to “compete”. There are many changes to the game which are listed here with the Closed Beta Infograph here. Among other things, the difficulty for the AI will be increased greatly and the Bomber’s ridiculous blast damage will be incremental depending on proximity.
DIFFICULTY LEVEL: We’ve heightened the challenge for all difficulty levels
Normal: AI accuracy increased by 40%, damage increased by 5%.
Hard: AI accuracy at mid-range increased by about 20%, with quicker reaction times and a damage boost.
Realistic: Reaction time even faster. AI accuracy has been further improved based on distance and weapon used.
As mentioned in the Closed Beta Infographic, the completion percentage on Normal was 91%, Hard was 58%, and 19% for Realistic. This data is observed and balanced for 5 person teams, and we’re aiming for achieve 60%/30%/10%, respectively.
BOMBERS: Several updates to improve gameplay experience with Bombers.
Bomber movement outside of buildings has been limited to only one Bomber.
The damage curve for Bombers now diminishes the further away the player is from the source of the explosion. Explosions used to maximum damage no matter where you were in the damage radius.
Note: You can also use EMPs to disable the Bomber’s explosive device.
Teleport bug fixed.