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Halo 5 Reviews

October 25, 2015

The embargo lifts in hours, so I am just getting this up here so that people can just drop links in the comments, rather than having to make a new post.  For the purpose of easy access to a bunch of reviews, Metacritic is handy (note: I don’t care about the Meta-Critic score).  Also, feel free to edit favorite quotes/vids into this post proper.  Gonna be a fun week!  I always love it when a new game that most of us are looking forward to launches.

BTW: For those of you that haven’t joined out Spartan company yet, log into Halo Waypoint to join & grab your Req pack for doing so.

  1. Average permalink*
    October 25, 2015 7:05 pm

    Ha, Mike, saw this post come in as an email notification. Finished my dinner, ran to grab my computer. LMAO, forgot it was midnight tonight 🙂

    • October 25, 2015 7:56 pm

      I figured that might happen to some and is why I started with the “embargo lifts in hours…”. Sorry about that! 🙂 Great to hear you are still gaming, Average! Halo 5 won’t disappoint on any of its multitude of offerings. And dedicated servers for the first time!

  2. Blankman permalink*
    October 25, 2015 7:30 pm

    My body is ready.

  3. Average permalink*
    October 25, 2015 9:12 pm

    Hope to see you boys on this week! My poor eyes aren’t going to be acclimatized.

    Box has been a Netflix machine in recent months sadly! 😦

    Friend actually convinced me to play BF4 the other night, I joined up just to get on. It’s surprisingly still really fun and good. Gun game ripped from COD is a nice addition!

    Can’t wait for tomorrow!!!

  4. October 26, 2015 12:04 am

    A non-spoiler campaign review

    Halo 5: Guardians is one hell of a rollercoaster for Halo fans. From the sombre and sad times to the action packed thrill ride, it surely was an incredible experience all around. As a fan who has played every main Halo, one of my favourite things about this game in particular is the tremendous amount of respect a lot of the characters have for the Master Chief, even though they are trying to track him down and, for all intents and purposes, arrest him. There are some heart-warming, flanked very quickly by some heart-breaking moments but one thing’s for sure, this is possibly the greatest Halo game ever made. It’s a heavy title, one that is very well-deserved by 343 with this game.

  5. October 26, 2015 11:02 am

    So far a lot of reviewers are withholding their “score” until they have played MP with the public.

    The biggest common complaint so far is the campaign. I purposely didn’t read as I am going in almost spoiler/expectation free. But even in the positive reviews, many have stated the SP story wasn’t very good or the campaign had flat moments.

    We will see! It also sounds like that large MP mode is getting a lot of hype.

    • Blankman permalink*
      October 26, 2015 12:40 pm

      I’ve read through some of the more credible reviews and the consensus about the campaign is that it relies too heavily on the expanded Halo universe. It’s no surprise that 343 intended Halo to be an all-encompassing property that keeps the novels, comics, animation, and other media chugging along. Halo 4 did that with the Spartan Ops backstory, and Halo 5 relies heavily on the novels, Nightfall television episodes, and Forward onto Dawn series to explain how the rest of Blue Team were always there all along while everyone was under the impression that Master Chief was the last Spartan.

      On the business side of things, I can understand why 343 wants to rely on other avenues to tell its story (the Gears IP did the same thing) because that strategy generates dollars. However, when you’re a gamer that isn’t invested into the machinations of the Halo universe, it’s quite frustrating because there are chunks of story that are missing. The average gamer that picks up Halo 5 is going to be wondering what the heck, this story doesn’t make any sense. This is the main reason for the complaints about the campaign because these reviewers aren’t going to devote their time to piece together the happenings in the Halo universe. They’re there to review the game as a whole, as an experience that shouldn’t rely on outside sources to tell the story.

      The one thing that practically every reviewer can agree with is the fact that the combat and gameplay are extremely fun and satisfying. So while the story isn’t as coherent as it should be, the gunplay, teamwork, and level design have all been collectively praised. Personally, I can’t wait to team up with you guys & girl for co-op. It’s going to be a blast.

    • October 26, 2015 1:46 pm

      Agreed. We’ve pretty much got the story figured out at this point (thanks for the video links). I spent a couple hours watching some of that. Refresher course.

      The one disappointing thing (for me) that I’ve read is that Chief is only in about 20% of the game. Hmmm. So we have no Cortana, no actual Halos, and limited Chief face time. On the plus, I’m glad he’s got his old crew back.

      It’ll be a blast. Some of my favorite gaming memories was Halo 3 co-op campaign with Kenny. I can’t remember the exact details, but we were in some large open space surrounded by buildings with some sort of base in the center. Scarabs were attacking. When the battle was finished Kenny knew about some skull and we were all trying to reach it by stacking on each other. It was a lol moment after moment as we kept trying and falling off. Don’t even remember if we got the skulls, but I still remember Blankman howling with laughter.

      Halo 5 here we come!

    • Blankman permalink*
      October 26, 2015 3:59 pm

      Yeah, reviewers have confirmed that Master Chief w/ Blue Team only comprise three missions (20%). Locke w/ Team Osiris make up the majority of the campaign. Even though it’s not as heinous as playing as the Arbiter (since he was the enemy) for 50% of Halo 2’s campaign, it’ll still leave us wanting for more Master Chief & crew.

    • October 26, 2015 5:51 pm

      I remember that clearly, Kenai! I was in on that Skull hunt (and a bunch of others).

  6. October 26, 2015 1:39 pm

    So far I have read another disappointing ending and the billed vs. match between teams doesn’t materialize as it’s being sold.

    That’s ok in my book, Campaign is secondary. PvE is done well in other worlds, this one is all about PvP and Warzone.

    I’m probably skipping the story again and diving right into the req collection frenzy.

  7. October 26, 2015 5:02 pm

    A couple of things.

    Going into it having read that it isn’t perfect is going to make the experience better. Lowered expectations is a good thing. Second, having us play as the enemy was garbage, having us play as the Locke’s crew is fine, could be really cool actually. Needing to play as “Superman” is for big guys with small dicks. Teamwork is awesome and I heard that the friendly crew AI is very good.

    There will be only two ways in which they can really blow the campaign for me. First, my well known complaint – if there is a ton of backtracking. Second, if they have egregiously linear sections (i.e., inexplicable invisible walls stopping the player from taking a different route e.g., the beach on level 3? in Halo 2 when we couldn’t go on the shallow water side around a building).

    • Blankman permalink*
      October 26, 2015 6:23 pm

      Watched it this morning while I made my eggs & packed my lunch. It’s ok, but there’s no way that six year old kids act that mature. The first episode lacked emotion which Eric Nylund was able to convey through the novel.

  8. October 26, 2015 6:28 pm

    Thanks for the mini-review, Kenny!

    Penny Arcade has a fantastic spoiler-free “Review” of Halo 5.

    In the universe of Halo, after a period of time – usually described as seven years – an AI becomes “rampant,” or “goes nuts.” I know it’s more complex than that, purists, but it’ll do for now. The weight of being increases until it fundamentally “can’t even.” I’ve wondered if that’s what would happen to Halo, eventually: rolling, steadily growing in diameter, until it becomes something unlike itself. And that’s the war they’re fighting here with Halo 5, which is at least three distinct games: a cinematic, cooperative campaign based on almost twenty years of backstory, one multiplayer experience laser focused on traditional arenas and pure competition, and then a third modality with huge maps, a third AI faction, and 12v12 gameplay. This is Halo, rampant.

    I went in expecting to love the campaign and Warzone, and to leave Arena more or less alone. Things turned out almost completely the opposite.

    The campaign isn’t as good as 4, where they managed to do the impossible: execute a Halo game where the story is actually included in the game itself. With 5, we’re back to the best stuff being in advertising campaigns and the game itself not delivering on it. I’ve been waiting for this story since the first Halo – it’s a Chekhov’s Gun scenario – and they left so much on the table. Maybe it’s Chekhov’s Table, I don’t know. As Episode 5, it was always going to be in cliffhanger territory – it’s literally where Empire Strikes Back sits in another fabled continuum; it echoes Halo 2 in exactly the wrong way. But I feel like there’s an hour or two missing right from the middle, and maybe there is. It’s like watching ice turn directly into steam, sublimating, with no transitory phase. Something happened here, internally, and I want to know what.

    Warzone is the big experiment this time around, and I expected to like it because Big Team Battle was always my thing previously: I longed for an opportunity to do that on huge maps with dedicated servers. It may just be the prerelease ecosystem, studded with pros, Twitch psychopaths, and journos, but I’ve never won a single round or, indeed, ever felt like I materially contributed.

    Exactly as I feared! But, as he says later, it is something that will almost certainly evolve. What they are going to have to do is offer MASSIVE points for killing AI bosses, and offering partial points based on the damage you dealt. Otherwise, it will just be a big joke. 40 kills x 25 points is 1000. Cornie gets that regularly in almost every game.

    What they call “Arena” – a kind of throwback in a way, focusing on 4v4 combat – is probably the best competitive shooting experience in history. That’s not an exaggeration.

    I KNEW it! I loved it in the Beta and couldn’t play enough, even though I was the reason my team would lose. DANG!! If only I had skill!

    These are just snippets. Read the whole thing.

    • October 27, 2015 9:11 am

      I don’t think scoring is the problem. Even when you are winning it feels “meh” because mostly it’s because your team is using more req packs than the other team.

      The AI is bullet sponged to be killed by req packs weapons/vehicles on purpose.

      Atfer the dust settles. It just feels like the only purpose of the game mode is microtransactions.

      It really makes Titanfall look good.

      As for Arena. Breakout is the stud for me, but it’s funny he throws so much shade at Destiny because Trials IMO is Breakout done better.

      On Breakout because it’s even if you go down 3v1 or so it’s very hard to win.

      On trials in Destiny, 3v1 is doable because of Supers, heck Cornie made a career of backpacking us 3v1 in a lot of games against good teams.

      The feeling of going 9-0 three times is still unmatched.

      The rest of the review is a nice prose to say he prefers how Halo starts rather than how Destiny changes the formula.

      I think it boils down to mood and preference.

      For me I see Destiny as way more varied. Not getting killed by the same bouncing nade or BR spray combo is something I took for granted. Also being able to customize and go down on my builds, is less frustrating than dying because of not having “x” weapon.

      Halo on the other hand has Warzone now, which does bring a lot vehicular combat, and earning weapons in-game. I like that.

      I also like Arena that is pretty much back to basics and focusing on shooting and getting headshots, landing nades, etc.

      The main thing that differentiates both games for me is that the PvP in Halo is pretty much the only reason I would load the game right now, and is tied to feeling in a particular competitive mood.

      Other than that Req packs have no real value unless you really really want to win a Warzone match.

      They don’t have some gametypes I wanted to play, which means I still have to load up MCC for some old school halo.

      Don’t know just very disappointed that it isn’t the definitive Halo game, and it’s more like an extension of 4 with even less features.

  9. October 26, 2015 6:42 pm

    I darn near want to print up and frame his review of Arena. For those who won’t go over to read it, you are getting it here.

    What they call “Arena” – a kind of throwback in a way, focusing on 4v4 combat – is probably the best competitive shooting experience in history. That’s not an exaggeration. I talked before about Destiny, I play it a ton, and they incentivize campaign play with its profound mysteries, its legibility, its tangibility, and its brutal psychometric flensing of the brain’s reward structures. Everything is close and real. But the Crucible – Destiny’s multiplayer component – is not good. You may disagree. Like bad things if you want to; it’s mush. Trials of Osiris is getting to something. But Halo 5 Arena is getting to something fundamental. The addition of carefully metered advanced movement techniques like hover, omnidirectional boost, and thrust assisted melee make the moment to moment toolkit incredibly deep. There was a prerelease playlist for Arena that was just amazing mode after amazing map after amazing mode; I hope they leave it in for launch. Breakout, a single elimination mode with a central flag played in game-grid lookin’ purpose-built zones, is a revelation. Everything has weight and reinforces everything else in a predictable, masterfully curated physical simulation. You can trust it. That’s not an accident – it’s mastery.

    In the same way that Pac-Man Championship Edition DX or Crossy Road distill the very pure, very fine liquor of engagement with a system, Arena does the same for games with guns. It is That Which Casts The Shadow, and it doesn’t need any of its competitors’ Criss Angel street magic bullshit to trick you into playing it. You’ll play it for the sheer joy of testing yourself against it. When you win, you’ll know why. And when you lose, you will scrape your edge against it, and become sharper.

  10. October 27, 2015 4:56 am

    I have mixed feelings on Warzone. On one hand it expands the PvP and is a breath of fresh air with earning weapons rather than running on a timer. On the other hand if your teams sucks it becomes an uphill battle to get req 3, and the battle rifle, etc.

    It’s doable but requires a lot more effort.

    I don’t think it’s the casual friendly mode it was sold as. AI are there but sporadically. AI are a priority but the other team can steal a AI kill and quickly turn to you.

    The main thing is that the rich get richer in warzone. If you play a lot and know how to get to Req 3 quick you can dominate early on. Which more likely will result on a win and more req points to buy gold and repeat the pattern.

    As for Arena I think it’s the safety net. It’s good, not awesome in the sense that it’s mainly old Halo with new options to move around.

    It’s great for team shooting and map control, but not as fun as other games. I wouldn’t commit to finding a team of 4, when in two Fridays it will not even cross my mind.

    The one thing that no one mentions is how forge is absent. That’s very unfortunate as it was a mainstay of what I did with another group for custom games. So are a lot of the gametypes that have been the staple of Halo since CE.

    I think the PvP in general is great for competitive gaming, but there’s a big gaping hole in the fun department. It’s kinda the Halo 343 wants us to play not necessarily the Halo that would have kept people playing as much as the other ones.

  11. October 27, 2015 1:59 pm

    It is the middle of the night and I gotta go back to sleep (big day ahead). So, I will read your comments in the morning, Frenik. I just want to drop a link to Cornie’s Perfection (22-0) and even more than that (because he had great teammates that made the thing possible), say that the Halo Arena announcer is the best he has ever been! Not shown in the video, Cornie got a headshot and the announcer shouted out “RIGHT BETWEEN THE EYES!” It only happened once all night, in all his many headshots, so I am assuming that it was literally right between some poor Spartan’s eyes. Blew my mind! I could hear Grymm laughing.

    • Blankman permalink*
      October 27, 2015 3:58 pm

      I just watched Cornie’s vid capture. Just ridiculous skill. Cornie is simply a…

  12. October 27, 2015 6:40 pm

    LOL@Kenny’s Superstar!

    Frenik, Forge is definitely coming, but not until December (or possibly later), as Zos provides linkage. Because it is so much more powerful than the previous Forge apps, I think you may find yourself coming back to this game later.

    Thank you for your impressions on Warzone. I am glad they are trying new things. It is the only way developers can find out what works and what doesn’t. However, they (and their customers) might have been served better had they released a Warzone beta last June or something. I think it will now be months, if ever, before they are able to tweak it so that it is entertaining round after round (not just when you happen to win a round). Even without playing it, I can see the numerous and major pitfalls in design, e.g., how many times will you spend three or four lives trying to kill a boss, only to have some idiot come in with single burst, take it out, and get all the credit? *Cornie tried but couldn’t find a match of Warzone launch night! Where’s the community? The ways in which Don Mattrick screwed all Xbox gamers are like the grains of sand on a beach.

    As for the Destiny comparisons, I guess actions speak louder than words, and as soon as I left the room, Cornie switched back to it to do the daily and weekly challenges. There were many reasons for that I am sure, but Destiny definitely has the loose and varied gameplay and those who have gotten into it, seem to love it.

    What impressed me so much about Halo’s Arena (we couldn’t find a match for Breakout either) was how smooth, clean, and polished it is – it is a pure form of that kind of gaming. The small tweaks, like pulling sniper out of zoom when fired upon etc., are all significant improvements to the gameplay.

    I loved watching Stronghold, and would have enjoyed playing it. They provide a stat that I have never seen in a Halo game before, Damage Dealt. However, it is presented last on the second or third page of stats, which takes away its power. It should be shown on the first page, second only to captures in that gametype. I don’t understand why developers have such a big problem with promoting the individual assistance as opposed to final shot that happens to provide the kill, especially in games where there is so much work to be done before a player can be taken out.

    • October 27, 2015 7:36 pm

      Does the game allow for any region selecting? The traffic seemed high last night, even for a late Monday night. Hopefully the game doesn’t force you into region blocks when using matchmaking.

    • October 27, 2015 8:01 pm

      We could find no region selection option. That isn’t necessarily bad, as long as they will at least find us even a laggy match in the US West. The real problem is numbers. Xbox just doesn’t have the adoption numbers that they need to sustain multiple popular titles. When CoD releases, even the Halo community will be hit hard. (Destiny is already a constant drain since last year.) This is the biggest reason I am not interested in RS:S. There will be only a few people playing it, they will be hardcore, and they will be laggy. The Division will be different because it is fresh, and will have a substantial single-player/co-op element to it. Even if the Dark Zone is empty, the rest of the game will have stuff to do.

  13. Herandar permalink
    October 27, 2015 8:58 pm

    OT: PvZ: GW is only $6.60 right now.

    • October 27, 2015 11:54 pm

      Own it (I think everyone does). 😉 But when EA decides they want to drop the price on the all-inclusive Premium BF4 Edition down below $25 I will be all over it. They have high tick-rate servers now and the new, free maps built by designers with community input. They should be very slick. In BF3, I spent 10s if not over a hundred hours playing just Metro. A bad map is never ever good, but a good map lasts a long time. Please let us (me) know if there is a price drop for BF4.

  14. October 28, 2015 4:51 am

    I am mad for falling for it but Warzone is Invasion in disguise.

    On Invasion basically you start with a few loadouts, you capture areas on the enemies base, which moves you to another area, and opens up more loadouts and vehicles, until you reach a third area to win the game.

    The AI variant of Warzone is open ended and doesn’t force you to go one by one. However the PvP only Warzone Assault plays almost exactly like this minus the req packs.

    I don’t think is coincidence that they delayed releasing Halo: Reach on MCC.

    I been playing a lot of Arena and it’s ok. I like SWAT, Breakout and Stronghold.

    Problem is Stronghold is only available in Team Arena.

    One good thing I have noticed is the matchmaking by myself has been giving me even matches. I suspect that finishing the 10 games required might improve this. It’s always been the case in Halo but I think this time around in requires less games to start finding good matchups.

    However that never worked well as a team. Not sure if this time around that’s different.

    I mean hey the unmentioned does not go unnoticed. There’s no lag, there’s very little waiting time.

    The gameplay is smooth and weapons actually fire bullets when you squeeze the trigger.

    I have already made up my mind that Halo 5 is basically “free” from MS thanks to their gift card promotion (and Kenny).

    My wife tried it, didn’t like it. My son played warzone for a bit and asked me why it was fun, why was I grinding it.

    That question stuck with me tonight after going back to play, and I just shut it off.

    I think ultimately I want to like it as much as I did in the past, but I think that’s long gone this is just the realization of it.

    They took my favorite swiss army knife of PvP gaming and removed lots of its components leaving only Big Team Battles (or Invasion) and 4v4 (or praying for the weapon timer gods for a measly BR).

    Will 343 shake their bag of tricks and right that in the future?Hopefully.

  15. October 28, 2015 10:39 am

    I won’t be able to play probably until Saturday. Stomach Flus, insane work, insane school.

    I have been itching to play an arena shooter for a while now, and this game seems to deliver that fast and hard.

    • Blankman permalink*
      October 28, 2015 4:06 pm

      This makes me very sad. 😦 It looks like those babies that Stephy babysat last week wound up sabotaging Ethan. I have company coming over for dinner this Friday, so I won’t be on until after they leave. I want to finish the campaign this weekend if it’s possible.

      I played four games of Warzone with Cornie, Johann, Kenai, and Average’s crew and we wrecked the other teams. On one game, we scored 1K vs. 100. Dayum… #getwreckedfools

  16. October 28, 2015 10:45 am

    Check this out.

    I was reading the IGN review for Halo 5. Just published.

    There were almost 5000 people viewing it at the same time I was, and 16000+ comments already.


    Here’s a note from the writer because he had the same thought… “Wow!”

    Hello! I’m Brian, and I’m reviewing Halo 5 for IGN. Also, wow, there are a lot of you reading this right now.

    If you have any questions for me, I’m going to be up for a bit answering what I can. Just be cool. No jerks allowed.

  17. October 28, 2015 5:45 pm

    Sorry to hear you got sick on top of all your work, Zos. Take care and lookin’ forward to catching you later this weekend if you are able to make it.

    Understood, Kenny, about being on late. I won’t be home from work on Saturday until later in the afternoon, so maybe we will find each other jumping on at the same time.

    Kenai, lots of haters out there, Sony Fanbois, and then probably lots of genuine inquiries. IGN is laughing all the way to the bank.

    Johann was pretty animated (i.e., full of joy) when describing the Halo gaming he had last night. He loved every mode he played, including the campaign. Apparently there are some epic moments with Prometheans bashing cars around etc., that are pretty cinematic and bad ass. Gamers win!

    • Blankman permalink*
      October 28, 2015 9:21 pm

      During one particular game of Warzone where we completely wrecked the other team, Johann saved my bacon from getting assassinated after I was hijacked off of my Ghost. He killed my would-be assassin before he/she could complete the death blow, and how did I thank him? Well, as I was profusely thanking Johann while I was driving off on my Ghost, I accidentally run him over. Talk about epic fricking fail. Bwahaha!

    • October 28, 2015 10:31 pm

      If there’s no film, it didn’t happen. 😀

      He played that whole time with just his pistol and assault rifle, too. Didn’t open his REQ packs until after the session was all finished. LOL!

  18. October 29, 2015 3:02 pm

    Well I guess Warzone gets better after a while. Got 30+ Scorpion Tanks on reserve. It’s much different when you can at will get the best units and change a match.

    Also found a YouTube link with all the cutscenes of the campaign:

  19. October 29, 2015 4:48 pm

    So, I finally had a chance to play last night, and Xbox Live Social and Gaming services were down. Next time I have some time to contact Xbox Live, I will be asking for 6 months of free Live. I cannot even count how many times it has been down on the one day a week when I finally had a chance to game.

  20. October 29, 2015 6:19 pm

    Frank O’Connor talks criticisms of the game.

    “It’s totally a fair conversation to have, and I can’t disagree with how you felt about the game, you felt the way you felt,” says O’Connor, responding to my critique of Master Chief, the series’ icon, as an emotionally blank cipher for players. “It’s a tension that we’ve had, and something I’ve spoken about many times in the past, the fact that Chief is a vessel into which you pour your heroism.”

    “I think the difference in Halo 5 is that there are eight people you have to do that with, and for them to not simply be clones of the Chief moving around in that space, we had to properly characterize them. And that meant, because it ends up being more of a social experience, we had to make sure that the characters were actually reflecting each other and not simply ignoring each other.”

    It is a good MUST read and speaks to some MANY of the issues we have discussed here.

  21. October 29, 2015 9:03 pm

    Thanks for the link to the cutscenes, Frenik. I am enjoying them very much. Semi-OT, you know, the concept of A.I. rampancy is fascinating to me. Though a human trait, explained and presenting in Bungie’s original Marathon series (which only played a little of), it is such a brilliant speculative notion of what might happen when machines become sentient. I don’t know if it is Bungie’s own idea, or something they got somewhere else, but I love the A.I. in the Halo series.

    Oh, and I came across this in Reddit. LMAO!

  22. October 31, 2015 5:44 pm

    OT I am not letting this article go unshared.

  23. November 2, 2015 11:11 am

    Finally got to dive into some Halo 5 MP.

    1. The gun play is ridiculously good. In terms of an Arena shooter, I don’t think I have played anything that “feels” better.

    2. Playing alone with randoms is not ideal (who else bought the game?!)

    3. Warzone is kinda meh for me at the moment.

    Suns, I heard about the issues getting into games from Japan (without piggy backing off a friend). I did some research, and there are for sure players in Japan that are not having these issues. That being said, you can find entire threads of people outside of the U.S. that are unable to find games for some reason. Even in areas with lots of people playing. Some found the issue related to “moderate” NAT (not even “strict”). Other’s had open NAT and couldn’t find any games.

    Most of these reports were from last week, so if you haven’t tried, I would keep trying to see if the issue is resolved. If this requires some fixes based on region, unfortunately I see Japan taking a last priority due to the number of people trying to connect.

    • November 2, 2015 4:25 pm

      Thanks for bothering to look into it, Zos. Even when Cornie and I are connected at the same time (directly to the fiber optic modem), we are both Open NAT and with decent network stats. It is either intentional or unintentional coding on MS’s side. We will keep trying. The good news is that when he plays with Johann, he can get in a game (sometimes the lag is really bad, though, which again, makes me wonder what they are doing server side). It is frustrating that we basically have all the bad of PCs (broken games and endless patches – last night I was going to play but the update took so long I just left the machine on and went to bed) but none of the gamer respect (network/server information).

      Thanks for the impressions of Arena. I’ve no doubt it is one of the most highly polished 4v4 experiences out there. I would just like to try Stronghold at one point.

  24. November 3, 2015 8:45 am

    Hey, when are we gonna start discussing the campaign? I finished it this weekend. Yes…. I have an opinion. I think Kenny has finished it too.

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