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Gears UE Title Update 9.23.15

September 23, 2015

imageThe Coalition just released their latest title update, & it comes in at a whopping 4.5gb. TC has been listening to the community’s complaints of the Gnasher’s inconsistencies along with poor spawn points on ring-based game modes. There are still glaring bugs that they need to address such as the game chat and weapon refusing to fire after respawning. Also, the abuse of the two-piece hasn’t received any official discussion whatsoever.

Here’s the rundown of what this latest TU consists of:

General improvements to the consistency of the Gnasher.

  • Gnasher pellets now always shoot in a consistent pattern.
  • Removed “Idle State” from MP which could cause shooting trajectory to be more random.
  • Fixed a bug where some Gnasher shots were reporting as headshots incorrectly.
  • Removal of “Idle State” from Multiplayer, which could result in your first shot landing off center if you hadn’t aimed or fired your weapon after a small period of time”

Other game improvements:

  • Improvements to player spawn locations for Blitz and King of the Hill on the following maps:
    – War Machine
    – Old Bones
    – Gridlock
    – Process
  • Fixes for invisible collision on some Multiplayer maps including:
    – Mansion: Area around Boomshot
    – Clocktower: Debris at top middle of map
  • Reduced flinching (camera shake) when taking damage in Multiplayer to be consistent with Gears
  • Changed Re-Up system to retain unlocked characters when “re-upping” (Player Level in Multiplayer)
  • Spectator Mode now displays match score in the HUD
  • Audio improvements for footstep and movement sounds behind the player
  • Improvements to server stability
  • Fixed a crash when muting players with a spectator in the game
  • Fixed a bug where dead bodies could sometimes cause players to roll instead of move into cover
  • General bug fixes and improvements
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9 Comments
  1. September 23, 2015 10:12 pm

    Thanks for the heads-up. I think that the “Idle State” fix will cure at least some of the wack when firing after spawning.

    Removal of “Idle State” from Multiplayer, which could result in your first shot landing off center if you hadn’t aimed or fired your weapon after a small period of time”

    Or is that yet something else?

    Anyway, yes, they need to get rid of Stun and aim centering on and after the melee, and they need to fix game chat.

    This patch is also within timely fashion, not quite one month after release. They really do need to keep up with this as best they can because it creates good will if they do, and certainly makes fertile ground for ill will if they don’t.

    Though I suspect it will take a couple of hours before the difference can really be felt, I would like to hear impressions from anyone who has tried it.

  2. Herandar permalink
    September 24, 2015 9:05 am

    How the hell do those fixes add up to 4.5 GB?

    • Blankman permalink*
      September 24, 2015 1:31 pm

      A significant portion of the fixes are map-based. People were using exploits to get out of certain maps.

  3. September 24, 2015 10:17 am

    I’ve been burning the midnight oil in order to have some free time to try it out this weekend. All those fixes sound good, and are likely the “x factor” we used to lament about back in the day.

    Also, this is a pretty large list of fixes to bang out in a month. Interested to see if they make any adjustments to the melee, but I am not hopeful. That is a super debated topic, as MANY Gears players rely on melee in lieu of actual skill. :p

    I am trying to find an old PC mic, so I can join the party while working on my Win10 PC, having the actual Xbox run would be too much of a temptation lol.

  4. September 24, 2015 5:35 pm

    Lets hear some impressions people! How is it?

    • September 25, 2015 11:50 am

      I played a few rounds last night.

      — Shotty feels different for sure. The bullet spray patter is VERY symmetrical now. Seems more consistent, but kind of “auto-aim” like. Again, limited time using it.

      — The audio is completely messed up. It appears in order to “improve footstep and movement sounds”, they cranked up the audio on ANY sounds generated by the character model. Gibbing is ridiculously loud. The sound is the same every-time, and it continues even as you are already spectating another teammate. Srsly, it lasts several seconds. Locusts/Cog grunts/groans/moans also MUCH louder.

      — The “no shot” with initial shot glitch definitely still there in my couple of games.

      — Mansion is modified, so sniper can clear see boom area again.

      — Movement feels modified somewhat, looks a little different.

      I will have to see how things pan out this weekend. I did very well in my games, but the changes are pretty significant / different feeling.

    • September 25, 2015 6:10 pm

      Cornie and I played for a while last night, actually, until we had a good enough game that we decided to quit while we were ahead. The initial experience was very rocky but we had fun in our last couple of games.

      -I am pretty sure they have exaggerated the camera shake/roll when you roadie run.

      -We experienced severe lag, stuttering, and framerate drops in many matches, BUT, we were playing late at night when most Americans are sleeping. We had Spanish speakers in our room, so it may have been that we were playing against people from not just Asia and Australia, but also central America (for whom Internet probably isn’t of the fiber optic variety).

      -Cornie experienced the same “no shot” on many occasions. And in hindsight, that maybe why I have had so many encounters where I was killed when I thought I got the jump on the enemy. I have just always thought it was lag. I know I shot first, but the only thing that happened was that I got gibbed before the game even animated my shotgun shooting.

      -We really, REALLY miss the Asian servers that we played on during the beta. They were full, and the play was butter smooth. It no longer feels like it is 60fps, and at 168-199ms ping, it sure isn’t without shenanigans.

      Anyway, it is cool that The Coalition didn’t just release and abandon. They have a lot of work ahead of them, though, if they want to make Gears 4 MPvs an appealing bullet point. (This is where gametypes like Overrun work well for them. The asymmetrical gameplay minimizes the negative effect of lag.)

  5. RoBBins permalink*
    September 24, 2015 11:03 pm

    Been busy with the new Destiny expansion and SOMA (new PC horror game from the guys who made Amnesia), so I havent even loaded up Gears lately. From what i’ve seen from watching streams on Twitch… the gnasher seems somewhat better so far. Havent seen the crazy shenanigans were used to, including those long distance headshots. I’m off all weekend after tomorrow, so my plan is to get some late night Gears in Saturday and Sunday to test it out. Hope to see some of you online then!

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