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Remastering Gears of War – The Locust

August 7, 2015

  1. August 7, 2015 5:00 pm

    For those who cannot wait for the game proper, here are two montages (I hate montages, but the Ultimate Edition is so beautiful, and the gun play so totally awesome, I broke down and watched, and for those reasons, I wasn’t disappointed.) You may need to turn down the volume (again with the frenetic music!! arg!!!)

    The music for this one starts out cool, but goes to crap.

  2. August 8, 2015 6:29 am

    I was looking for this all yesterday. The Halo 5 Pro Invitational.

  3. August 8, 2015 3:30 pm

    People were asking for a comparison between Gears and Halo. I had some fun replying:

    I have played all the Halo and Gears games, most through on their highest difficulty levels and in co-op. They are Apples and Oranges. And yet, I prefer Gears campaigns almost infinitely over the Halo campaigns for these reasons (note – I have deliberately made this spoiler-free, though I could easily drop references supporting my claims):

    Gears is dudebro, horror/easy-survival fun that isn’t pretentious. It’s big beefy guys running around with ridiculous chainsaws on their guns, which are highly entertaining to use. There are executions, which later sequels of Halo mimicked, that become more and more elaborate and varied with each game.

    The characters talk in action movie quips, and their “missions”, while important, are simple (e.g., get the resonator, drop it in the hole). But, it doesn’t pretend to be more than that. In other words, the action/gameplay matches the story perfectly. This isn’t some 12-year-olds-in-a-tree-house using words they don’t really understand, type narrative. Gears is simpler than that. LOL This is 6-year-olds run around their backyard or creeping around an abandon barn, with sticks in their hands, thinking up and fighting wilder and wilder monsters. Dom’s story thread is an exception to that.

    Most importantly as regards a comparison with the Halo campaigns, there is no backtracking. Every step you take is forward and fresh, and the closest you will get to retracing your steps is to take an area, and then have to turn 180 and, using the strongholds you just captured, defend the area from recapture by the enemy. Otherwise, it is one incredible set piece after another, all in a world that has some of the best art design out there. In the gameplay, there are even nods to classic platformers and games-on-rails that should be awful in this age of Sandbox gaming, but are incredibly fun!

    I love a deep story. The Wire and Breaking Bad are my favorite TV series. Gears isn’t that, but it is a more than just mindless action, it just never tries to overreach…if you will forgive the pun. 😉

    (Speaking of which, I loved the Halo novels Reach and First Strike, btw.)


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