Evolve: Strats – and Interview with “MaddCow”
Here is a good read on some strats for playing Evolve more effectively:
I noticed you avoided selecting the Kraken’s aftershock ability. Can you outline your approach to choosing and upgrading the monster’s skills?
I dislike using aftershock at the moment because it doesn’t help clear out Markov’s mines or Maggie’s harpoon turrets. This can get you into some hot water against a lot of the current team setups at the tournament, as they ran both Maggie and Markov. As for my build, I always think about what skills are best for farming food and preventing damage should I get domed at Stage one. Kraken’s Vortex and Banshee mines fulfill this purpose very well. Both are good at farming food and slowing down/pushing the Hunters around should I engage in a Stage one dome. After that, I max out Lightning Strike at stage two to be my primary source of damage.
And in other news, the tier 4 Hunters play quite differently from the previous 12 in that they don’t need to be played so close to each other and they allow for more activity/participation from each hunter in taking down the monster. It felt very fresh, and was a lot of fun because there was much less “waiting” until your specific ability is required. (I played Sunny, Torvald, and Crow, and I feel comfortable with all of three. Blank played a lot of Slim, the Medic.)