Balancing Evolve After The Beta
… EVOLVE: What would you say was the biggest surprise to come out of the Evolve Open Beta?
CHRIS ASHTON: How quickly the number of rounds started pouring in. The average game length wound up being almost 10 minutes. So, during the Beta, I was refreshing the telemetry and seeing the number jump by ten thousand rounds at a time. The thought of two million rounds by the end of the Beta is just staggering to me.
EVOLVE: Talking about balance, we were seeing people complaining that Monsters were too overpowered while others were claiming that Hunters were to unbalanced. What did you wind up finding?
CHRIS ASHTON: We expected the balance to be good, but the numbers were closer than we thought. Hunters won the majority of rounds by a 1.5% margin – 51.5% of the time versus Monsters winning 48.5% of the time. That’s crazy-talk in any multiplayer game, much less one that is completely asymmetrical. That validates our process and the team. We couldn’t be happier with those numbers. …
Hit the jump to see the Infographic.