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Evolve –– The Survival Guide Trailer

January 21, 2015
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I am pumped for this game, like a pink balloon blown up past its capacity. Cornie has asked for it for his birthday, and with that, it becomes available to 4GN simultaneously. In my down time, with Blankman’s constant flow of info on the game, it has become hard to think of anything else.

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4 Comments
  1. January 22, 2015 12:11 am

    16 maps! I thought it was only 12. Though the maps are arguably “generic”, the hazards in them, more than the geometry, are what make them unique. The more we play, the more we are going to know where we do and don’t want to face the monster, even before he has evolved, and especially after. As the monster, there are going to be certain fuck-you-up places on the map, reminiscent of playing as SI in L4D

    Also, though we won’t initially need more gametypes, after playing the beta (as I said in the previous thread), the possibilities are pretty extensive. That has become obvious.

    Again, having played it now, I sure can tell that the devs spent most of their time on the art, AI, and gameplay, rather than writing an engine, or fighting with shitty middleware map design tools.

    Watching the video above reminded me of just how much ambient life this game has, and just how much I have wanted that since the first Halo video was screened at MacWorld 1999.

  2. January 22, 2015 8:25 am

    Sunday night as I drifted off to sleep, visions of Evolve replayed in my mind. I could “see” the game being replayed. I couldn’t shut if off, and didn’t want to. Five days later, I still find myself thinking about this game quite often. That doesn’t normally happen. I can only recall a few games that I have anticipated / eagerly awaited as much as this one.

    A few stand outs. Gears of War, to some degree Left for Dead, and BFBC2 (after we had played the beta and it was on my radar).

    I’m thinking “what are the main reasons” there is such great anticipation? Visiting the forums at TRS, the praise and anticipation is universal. For sure it exists because this is something truly new and next gen, but also like Suns just posted, most of the love is toward “this World of Shear”. The maps / wildlife / the terrain / and the spectacular graphical quality. The gameplay is what carries a game ultimately, but the world must be supreme in order to draw you in. Halo was the first such world, Sera was next, and now Shear.

    At this point, my main enjoyment is just wandering around like I’m on a holiday. That is how I know I’m hooked. But then the “walk in the park ends”, as the suspense builds, and wanes, builds, wanes, and then suddenly “Birds Frightened!” or worse yet, the ground rumbles. Close. Very close… Now you are looking around making sure no one has wandered too far from the pack, because… Shit’s about to get real.

    One time this past weekend we weren’t having any luck finding the AI monster, so I just found a really high place to camp out while the others kept on tracking with Daisy. Then off in the distance, the Kraken glided in below. Heading straight for me. I spotted him for my team and then had to decide what to do. Do I move? Run?

    I just cowered as it glided close by below, thankfully unaware of my presence. The ground rumbled as he went past. The tension continued as he found something to feed on below me (btw – it was something that I had just shot a little bit earlier. Note to self: Don’t give the beast easy meals…) When he was done, the tension built “Would he spot me?!” “What do I do if it does?!” My team showed up, but by then he was gone. I could only tell my story and point in the direction I thought he went. Then off in the distance “Frightened Birds!” and we were off. Hot on the trail! It was one of those gaming moments now lodged firmly in my psyche. A fresh appreciation for video games, as this is a work of art, the special kind that we gamers now have the pleasure of not only witnessing, but entering into.

    Pandora had that affect on me and my kids in Avatar. Yet that goes stale because you just watch and then go home.

    Welcome to Shear. You are a hunter. Only you and your team can save the world.

    • January 22, 2015 5:45 pm

      Wish we could “Like” comments. Great stuff, Kenai!

      …but know this, if you run off like that when we are playing together, you are in big trouble son!

      LMAO!

    • Blankman permalink*
      January 22, 2015 6:23 pm

      You best believe that, son! You can look at the scenery of Shear when you’re dead, not while we’re hunting the monster, Jimmy!

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