Skip to content

Destiny: The Dark Below

December 10, 2014

Fighting a cold right now so haven’t been able to play as much as I would like but the new DLC has been great.

The missions are more the same, kill this, go there, etc. They seem simple until you do the hard version. I imagine the insanity gets higher with skulls turned on for the daily. After you are done, you get a Legendary Fusion Rifle: Murmur

Murmur is a beast. Can switch between two elemental powers, can switch from being long range effectiveness to CQC and has special abilities for PvP, and it’s sort of “silenced” as the name would suggest.

Meaning if you didn’t buy the DLC for the game you are in a world of hurt. I can already see rushing to level up this beast for the Iron Banner event next week. Maybe that’s why they had Plan C on sale for two weeks, the only other fusion that can combat this one.

I bought the DLC with the game, IMO the only way to go about it. The DLC is similar to what Reaper of Souls did to Diablo 3. It provides a short extra content but bulks up the main game in other areas and introduces a lot of new loot. The exotic lots are just the uniques, now the vendors sell fresh stock of Legendaries.

Same with the armor, which now levels you up to 30. No need to grind Vault of Glass anymore except for weapons.

Robbins got me in the new raid, but we were stuck in the second part. It will take a day or two to figure it out, hopefully we can finish it, but so far is a change of pace from VoG.

Enemies are more in your face, and elemental damage doesn’t seem as important. Titan seems like the go-to class on the new Raid. Warlock is ok with the Nova Bomb, but the Sunsinger didn’t feel like an asset other than self revive, but I would trade that for not dying in the first place by dispatching hordes quickly which the Titan does perfectly with Fist of Havoc. This is great because Fist of Havoc and Blade Dancer were the worst subclasses on the previous raid, and they now shine much better.

The raid still is the meat of the content here, all the weapons, armor, and building up your character with different strategies, are just the buildup to execute as a team.

There still isn’t quite anything like it on consoles. Which is why I am not surprised this September game is still played a lot.

On a side note, I played Halo: Reach recently, you can see how the core mechanics of Destiny were in that game. The daily, weekly, events were all there it just needed a much bigger purpose to do the rather than just unlocking Armor that didn’t have any traits, and no new weapons.

Microsoft made a dumb move by letting go of Bungie. They made a new IP by building on everything that was done in Halo. 343 is not going to surpass that anytime soon, they are still making a Halo game. Halo after Destiny feels really old.

After the MCC failure and this DLC hitting the right notes I think is safe to say that the Halo franchise will be irrelevant in the future, at least for me.

I am pretty sure any Titan, Warlock or Hunter can bitch slap Master Chief in a fight. Now why isn’t there a youtube video of that?

Advertisements
5 Comments
  1. December 10, 2014 10:09 am

    Luke and I finished the campaign yesterday. What a FUN game! My warlock is a level 19 after all of that. Ready to hit 20 and start the “next phase” of Destiny.

    Seth and I will also finish the campaign together on my other character. (Level 7 – slasher dude…)

    Sometime last night, Luke and I both fell in love (again) with Bungie. There was a point (on Mars) where we just finished a fight and were looking around at the world. Some of the structures reminded us of Halo, and we realized it was Bungie who makes the games we love. Yes, Bungie has moved on from Halo, and thankfully so, because Destiny is a game that gives in spades now (brings gaming to a new level – again…), and will for quite some time to come.

    After we finished campaign, Luke told me “I can’t wait till Destiny 2”. I told him, there will not be such a game because the plan is (as I understand it) is that Destiny will just keep adding DLC from now till …….. That is the future of games. Create the sandbox and keep adding to it.

    I’m glad 343 is still making Halo (MCC and the new Halo 5), I mean… Why not? It’s a great series and is fun. But Bungie just made a new masterpiece. I’m just now realizing that.

    p.s. Blankman / Herandar – I’m also loving Assassins Creed Unity. Looking forward to playing some more 4 player co-op with you (If I can tear myself away from Destiny)..

    • FrenkoFrenik permalink
      December 11, 2014 4:15 am

      No I think it was mentioned that they will make a Destiny 2, but the dev Cycle for Bungie is usually 2-3 years.

      The difference this time around is that Bungie can upload content much easier so it is perfectly possible for them to keep adding stuff after the Season Pass, and well into Destiny 2.

      What the DLC showed is that the entire worlds in Destiny are Forge worlds basically, and they can add almost anything in all the corners of what is already there.

      That’s something I can remember from the Alpha, there’s lots of little things that have been constantly added since that build, and since release.

      Little things like the new Public Event Alternates, which was like a huge war between factions. Before they were mostly low level and a group of Guardians could kill them almost as quickly as they would spawn.

      Now they put all the majors in there and a Mini-Boss depending on the area. Even with a group of Guardians , it is now hard not to die in the middle of the chaos.

      and that’s what makes this game great.

  2. Herandar permalink
    December 10, 2014 1:48 pm

    I heard that people that don’t shell out the $20 for the DLC lose access to the events they could play since the game launched. That is bad cricket, Activision.

    • FrenkoFrenik permalink
      December 11, 2014 3:59 am

      They lose access for the week. It’s only one strike on the xbox one, and usually it takes a long time to repeat the cycle. But yeah I don’t think it’s a big of a deal considering the game is out for so long.

      If from September 7th until now people haven’t put the hours well worth the $20 dlc, or $30 Season Pass, then they obviously aren’t into the game that much, and could easily skip the week.

      BTW all is lost during that week is currency to buy exotic weapons, which can be obtained randomly in the game. XP boost for the nightfall and a random chance to get an exotic.

      Of all those only the XP boost is the only real thing lost that you can’t acquire by any other means. But again anyone who is playing it a lot still would most certainly acquire the season pass.

      Anyone who just bought the game still has a long way to go to even see that content anyways.

  3. December 11, 2014 3:22 pm

    Frenik, thank you for the detailed impressions. Gives me a better sense of what the boys are doing and what they are up against. The DLC/RPG is a two-edged sword. I think that what Activision will need to do if they are ever going to broaden their base, is offer the game for free for a week. WIth everyone’s undying love for all things Halo here, I would be very surprised if they didn’t actually enjoy the game given the chance to play it without financial investment.

    In related news, Take Two has just gone on record to decry the common practices of DLC, for a more clever customer-pleasing form of after sales opportunities. How it should be done.

    http://www.gamespot.com/articles/why-milking-gamers-with-dlc-is-dangerous-according/1100-6424136/ (via EvAv)

Comments are closed.

%d bloggers like this: