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Evolve – Evacuation Story Trailer

December 2, 2014

EDIT: I have stickied this post. There is a ton of info getting dropped, including videos, which I have added in the comments section. I think Turtle Rock is going to have to buy a bigger sweater, because the content is busting out all over the place.

The “personality” and established lore coupled with the “make you own zombie movie” marketing/game design feature was largely responsible for the success of the otherwise narration-less (hardly-a-campaign) Left4Dead.  Were I Turtle Rock, I would dip deep into the same formula for further design and marketing of this game.  The disappointment of there being no “King Kong” is far more than not being able to play as the great ape.  It is the missed opportunity of taking me back to the monster movies of my childhood.  The Goliath and the flying thing unveiled thus far are cool, but they have the disadvantage of “starting from scratch” in our imagination.  Whatever story Turtle Rock can develop before release is helpful.

(Note:  Apologies for two Evolve posts in a row, but I don’t want to tack this on as a comment, or an unnoticed edit to the previous post.)

  1. Blankman permalink*
    December 2, 2014 7:41 pm

    Let’s hope that there’s a decent story in the campaign. Cool trailer though. Now we’ve had an in-depth conversation before on the merging of the King Kong & Godzilla archetypes, Suns. Even if TRS utilized a gorilla or ape-like monster, it would play out very similar to the Goliath. The only thing that Goliath has that’s different is the inclusion of the fire breath ala Godzilla’s skill. Offering two separate monsters based on King Kong and Godzilla would have drawn unbalanced gameplay and lackluster skills progression for the monster. King Kong is purely a melee monster and Godzilla is as well to that extent with the exception of his fire breath. Sure, the pounding of the chest could have created acoustic impact waves like you suggested, but I explained why I believe that this first Evolve game will be limited. There hasn’t been any land/terrain deformation. When the monsters jumps from a significant height, it should form craters at its feet. Goliath could have had some ground pound skill where it creates fissures and earthquakes. Now is it possible that TRS will show that type of map feature? Sure, but I’m not holding my breath.

    A burrowing insect-inspired monster is a no-brainer, but how would that be possible if there’s no manipulation of terrain? The silhouette of the next monster that’s been teased has some sort of crustacean-like claws. I really hope that Evolve has enough depth to maintain our attention. Titanfall suffered greatly because it didn’t have much content to offer when it launched. Only now is it worth what we initially paid for it. TRS needs to learn from Respawn’s blunders and deliver a great deal of game to keep everyone laser focused on it.

    • December 3, 2014 3:58 am

      Wait, there is a campaign?! Is it just like L4D, in that you run through the VS maps, but with the AI instead of humans controlling the SI?

      UT3 doesn’t allow deformity but Gears had the digger weapon, and you could play as the Corpser. If the effect of burrowing is limited to that sort of thing (as opposed to letting us follow in the hole it digs) then it is perfectly possible for them to provide that sort of monster.

  2. December 4, 2014 12:17 am

    More Evolve news on the five modes.

    Learn How To Play Five Of Evolve’s Game Modes Preview
    by Mike Futter on December 03, 2014 at 07:00 AM

    2K Games and Turtle Rock have delivered a heap of new Evolve footage and screenshots. Everything kicks off with a story trailer focused on the game’s Evacuation mode. You and your team need to get civilians off the planet Shear before the monsters overrun you.

    This mode takes place over five rounds (separated as days in the game). At the end of each, a new map effect will be introduced that will impact the battlefield and potentially turn the tide.

    Evacuation will be playable in the open beta this January on Xbox One. More details on specific timing are coming soon.

    In addition to the Evacuation assets, 2K has shared with us the in-game tutorial videos for five of the modes. If you’ve played Evolve at an event or in the alpha, you’ve experienced Hunt mode. Four hunters face off against one monster in a fight to the finish.

    Nest tasks hunters with destroying monster eggs. The player in control of the big guy must protect the eggs (and can hatch one to fight by its side). The game is over when one side is defeated or the eggs have been scrambled.

    Rescue turns the tables, with hunters working to find, revive, and escort survivors to escape zones. The monster must obliterate the other team or a majority of civilians to win.

    Finally, Defend tasks hunters with protecting an escape vessel full of civilians. The alpha monster has the aid of smaller beasts as it tries to destroy the fueling station (and the ship connected to it). Doing so wins the day, but the hunters can either survive the refueling or take out the alpha to succeed.

  3. December 4, 2014 12:29 am

    This piecemeal news release stuff is for the birds! Shacknews has more goodies including the Evacuation Tutorial.

    Ok, this game is officially, and finally starting to “fill out”, like a pimply-faced teenager growing into a leadership role in high school.

    From Kenny:

  4. December 4, 2014 11:03 am

    Ok, so basically there are 4 modes: Hunt, Nest, Rescue and Defend. But there is a “5th mode” which is “Evacuation”. And that consists of stringing five events (Hunt, Nest, Rescue, Hunt, and Defend) into a “Story Arc” ala – Left 4 Dead.


    I’m in. In the beginning, I was thinking that Evolve was going to just be “Hunt”.

    Even with each of the 4 modes, I was thinking it was a lot of “rinse and repeat”.

    However… Evacuation is beautiful because there is variety, a “story”, and a real time commitment with the sum total of a “match” probably close to an hour long (similar to a Left 4 Dead 5 chapter story).

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