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High Frequency Bubble

June 3, 2014

 

UPDATE – Impressions of the HFB patch here.

 

DICE has announced that the new servers, with higher tickrates for those who want it, will be available to Xbox One users within the week. Trying it will tell if “High Frequency Bubble” is just more smoke and mirrors. If it provides a genuine improvement to the game, it means that BF4 will now be playable for those who still have it, if they want to. More importantly, it means that indeed, the problems with the netcoding are now fully understood and Visceral can use that information to ensure that their own game runs well from launch…as opposed to seven months after release.

High Frequency Network Update
For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”. Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.

The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit upload and 1Mbit download should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.

The blog post linked above is quite extensive in detailing the changes/fixes coming in the next week.  No doubt, EA/DICE have done this in the wee hours before E3 so they can spin it as “Uh, we had a slight weapons malfunction, but uh… everything’s perfectly all right now. We’re fine. We’re all fine here now, thank you. How are you?

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11 Comments
  1. Herandar permalink
    June 3, 2014 9:14 pm

    Uh, the game has been playable for quite some time. I am still waiting for the first game breaking crash on the One.

    The problems are blown out of proportion by people that rage when they get killed, and jump to blame “netcode” any time they think they should have won a duel. I’m not saying that there aren’t delays, and yes, sometimes you get killed behind a wall. But it’s not like every death you suffer through is unfair.

    The game is still chock full of Battlefield moments, like the chopper I took out with a SRAW from halfway across the map last night. Honestly the worst thing about BF4 on the One right now is that “Record That!” no longer likes to record this game. Even when you ask it 6 times like I did last night.

    • June 3, 2014 11:17 pm

      The “Record That” is not a BF4 problem, that is a Kinect (this gen’s RROD) problem. It doesn’t matter what game you play, it takes everyone at least 2, usually 3, tries to get it to record. On occassion, it is so late in understanding the verbal command that the buffer doesn’t even have the clip anymore.

      As regards your blind love for BF4, we all understand it. Heck, we still put Gears original in the tray. One thing we don’t do, however, is say that it isn’t broken. If it were just the Stranded hating on it, I would have to back down. But it isn’t. BF4 is broke out of sight and every stake holder in the industry, with the exception of the several hundreds – out of millions – of gamers like you still playing it, say the same thing. The video embedded above is also proof, especially when you consider the extreme, optimal conditions under which the proof is presented – 60Hz, 2 players, no vehicles, explosions or any map effects active with a 50 ping!

      BF4 is broken. That is objective fact. Bully for you that you have learned to enjoy it as is. By the way, you might just want to abstain from using the High Frequency update, because you may find that it changes your game considerably. 😉

      P.S. You got your Kinect fixed? 🙂

    • Herandar permalink
      June 5, 2014 2:12 am

      Blind love? You are mistaking me for a fanboy, and I will not have that. No, sir.

      The game is not broken. I shoot at people, and sometimes they die, and sometimes I die. Wash, rinse, repeat, until the tickets run out. And that is how the games go. Every time. Yes, the game at launch on the 360, and more specifically, certain levels were broken. You couldn’t complete a conquest match on Dawnbreaker, for instance. That is no longer the case. I’ve had more problems with party chat not working that the game being unplayable.

      The video that shows the 5/60th of a second delay is your proof that the game is broken? I truly couldn’t tell the difference between the clips. 1/12th of a second is indistinguishable to me. I’m not wired with twitch reflexes, and I also cannot really see the difference between 720p and 1080p, either. Just because the game is not as lightning quick as the developers intended and the publisher hoped doesn’t make it unplayable.

      The game has glitches, some of which are persistent and will probably never be fixed. BF3 was chock full of glitches too, and still is. But 99%+ of the game works as intended. gI take issue with you taking the

    • June 5, 2014 2:34 am

      Herandar, I am glad you are enjoying it. Not only that, but I think you fare better on BF4 than you even did in BF3. The games we played the other day you were positive and leading the team, if not the entire game. I was stinking up the joint with many times more lost tickets than gained, and little points for other activities that could be translated into “helping the team”. Thank you for replying. And again, I am glad you are enjoying it. 🙂

  2. June 4, 2014 11:38 am

    Red/Grymm: NHL App is coming to xbox one, along with a list of others

    http://www.ign.com/articles/2014/06/04/46-new-apps-coming-to-xbox-one-and-xbox-360

    • June 4, 2014 6:30 pm

      Some of these apps are being offered in Canada and Japan, and that may mean that I can access them.

  3. June 5, 2014 6:08 am

    OK, so Johann, Cornie and I have all tried it.

    As Johann said, West Coast servers are now better than the Japanese servers were pre-patch. All movement including mantling etc. is much smoother and hit detection can now be relied upon. For Johann, it means that he can start reloading before the final bullet in a burst hits its target because he knows it will kill the enemy. (remember, BF has bullet travel – in BF3 he used to always count his bullets because he knew exactly how many it would take to finish the enemy and would often either reload or turn/aim on the next enemy before the first had died). Pre-patch BF4, we always had to fire through the death of the enemy or else risk that we hadn’t shot him enough to kill him. Now, if you know you have dealt enough damage, you can trust that the enemy will die. (Kind of hard to describe, but it is a game changer.) Personally, I can often win a gun fight now if get first strike. Pre-patch, I lost almost all gunfights regardless of circumstance. Interestingly, for me the most immediately helpful change is the non-netcode related dampening of the screen shake. I seemed to have more trouble with that than most.

    Feel free to check the Battlelog for results and Cornie’s Twitch for gameplay footage.

    For Kenny. Regardless of what this means for BF4, what it means for BF: Hardline is that you can expect it to rock, even though it is on Frostbite 3.

  4. June 5, 2014 8:48 am

    I downloaded the Xbox One update last night and also a BF4 1.3gb update. I assume that is the “patch”. I didn’t have a chance to play it last night, but plan on it soon (maybe tonight). Looking forward to it. Funny, but I agree with Both Suns and Herander. More with Suns I would say. As Herander knows, I do a LOT of complaining IN GAME, because of the issues that Suns just posted. I am Really looking forward to trying the game post patch. My “concurrence” with whether the Patch is a major improvement will be based on the reduction of cursing I do during games.

  5. Herandar permalink
    June 5, 2014 9:22 am

    Sorry about the unfinished post last night. Accidentally posted before completion because I was commenting on my phone while in bed and I can’t edit posts on mobile. I had a grand finale to my argument planned, but oh well.

    Moving on… Game clip recording works fine for me on FIFA, though I haven’t tried lately.

    And my replacement Kinect arrived last week. No issues with that so far, but I wonder if they are failing (ala RROD) or if my Kinect was just a dud. If they have a known issue, it might color the new $399 SKU differently.

  6. June 5, 2014 5:01 pm

    http://www.ign.com/articles/2014/06/05/free-to-play-shooter-loadout-confirmed-for-ps4

    ^^^ A big exclusive for sony IMO. It’s free to play, and is completely badass on PC.

    • June 5, 2014 5:21 pm

      Yeah, I saw that and thought of you, remembering your praises of it previously. Arctic played a part in the design of the game.

      Exclusivity at this point is just the developers raising the middle finger to MS because they treated Indy XBL devs so badly by charging 40K per patch back in the day. That, and MS doesn’t like anything that says “free”. I was disheartened to see it go that way, but then I thought, chances of us getting the community behind it are just about zero. So, it really isn’t any loss. This isn’t sour grapes. I think generally, as a community we need more “story”/”atmosphere” behind our MP gaming, and that is the biggest reason why I don’t think it would stick.

      E3 will tell all. I have no idea anymore what Microsoft has up their sleeves to convince late adopters that they should buy the One over the PS4. For hardcore gamers, it can’t be the 44 new TV apps, can it?

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