High Frequency Bubble
UPDATE – Impressions of the HFB patch here.
DICE has announced that the new servers, with higher tickrates for those who want it, will be available to Xbox One users within the week. Trying it will tell if “High Frequency Bubble” is just more smoke and mirrors. If it provides a genuine improvement to the game, it means that BF4 will now be playable for those who still have it, if they want to. More importantly, it means that indeed, the problems with the netcoding are now fully understood and Visceral can use that information to ensure that their own game runs well from launch…as opposed to seven months after release.
High Frequency Network Update
For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”. Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.
The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit upload and 1Mbit download should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.
The blog post linked above is quite extensive in detailing the changes/fixes coming in the next week. No doubt, EA/DICE have done this in the wee hours before E3 so they can spin it as “Uh, we had a slight weapons malfunction, but uh… everything’s perfectly all right now. We’re fine. We’re all fine here now, thank you. How are you? “