Skip to content

Evolve Interactive Trailer

April 24, 2014
by

The hunt is on. Experience the thrill of 4v1 from every perspective in an interactive, multi-channel trailer featuring commentary by Aaron “Ayesee” Chambers and Turtle Rock Studios’ Chris Ashton.

INSTRUCTIONS: Turn Annotations [ON] | The in-game HUD elements like health bars, jetpack meters, and player names have been hidden for this video. You can track Goliath’s health and Hunters’ incap states from the controls at the bottom of the screen. Use the annotations on the same overlay to switch between perspectives in real-time throughout the match.

Go Turtle Rock!

Advertisements
18 Comments
  1. April 24, 2014 2:36 pm

    Looks like a lot of fun! I do have a few concerns in terms of the mechanics (i’ll save them for party chat lol)

  2. April 24, 2014 7:00 pm

    Look forward to hearing your thoughts on that, Zos. Actually, I think the experience is probably considerably more fun than this video shows – having the excited voices dubbed over by monotone narration. Secondly, this is only one monster. There are several apparently, and that will serve to change things up. Having said that, 4v4 in L4D is something very special. As the monster, one will miss the teamwork, I think.

  3. Blankman permalink*
    April 24, 2014 10:05 pm

    I saw the monster perspective gameplay before heading off to work this morning. Evolve looks like it will be a blast to play. I’m hopeful that this will be our next “big game.” When this game eventually launches in September, it’ll be even more polished and refinements will surely be made.

  4. April 25, 2014 12:09 am

    This and the Division. The only games on my radar. (I am still hopeful that I will be able to bring my FX pinball tables over. I miss playing pinball while I shoot the breeze.

  5. April 25, 2014 8:52 am

    One of those guns has a really annoying, high pitched noise. And the Light that comes out of it is really bright and screen filling.

    So far, I am really liking this, a for sure ‘must buy’, but I’m not thinking this will be our “staple” like Gears, BFBC2 or L4D.

    • Blankman permalink*
      April 25, 2014 6:01 pm

      Awww, did the bright lights and high-pitched squeal hurt little Jimmy’s eyes & ears? Hahaha!

    • April 25, 2014 8:00 pm

      LOL 😀

  6. April 25, 2014 4:13 pm

    In off-topic news: Sony has announced digital rental games, and now offers pre-loading pre-ordered games before release. It is beyond comprehension, that Microsoft is not leading the digitial content aspect of console gaming.

    • Blankman permalink*
      April 25, 2014 6:03 pm

      It sure looks like Sony is taking bigger swings this generation. Although it’s very early in this cycle, it seems like MS is ass backwards on decision-making lately.

  7. April 25, 2014 5:58 pm

    @Zos This is good news about Sony, even for One owners because hopefully, this will force MS into offering pre-loading, and pre-ordering digital. And maybe it will even arrive in time for Evolve!

    Microsoft doesn’t lead. They buy and assimilate. In fairness to them, however, when they unveiled the One, they really did try to “lead” even though they didn’t have their plan worked out, and some of their ideas were awful.

    @Kenai, I hear what you are saying. First, I think the same thing about the gun. I cannot imagine that the sound and visual will survive feedback similar to yours. Changing that can be done very quickly – and it needs to be changed. The other thing that is going to have to be changed is the long waiting screen/respawn clock. I can’t remember, what happened when you have to wait similarly in L4D? I don’t remember it being just a big blank screen with a timer on it. lol

    As for becoming a staple, I don’t know. I had seen lots of L4D footage before it was released, but at the time, I didn’t “get” the colored silhouettes and I didn’t understand how much fun it would be. I mostly bought it because I trusted Blankman that it was going to be a good game. Zombies are definitely not my thing, and even for that time, the game was ugly.

    In all footage so far, Turtle Rock is showing off a monster that is basically just the Tank but with jumping and and a flame thrower. The good thing is that they are saving some surprises, the bad thing is that it looks too familiar.

    Ultimately, the reason I think that this could be a staple is because of the “water cooler” moments. There are at least three hilarious moments in that game: the Trapper getting incapped, the man-eating plant swallowing an unknowing pursuer, and the lake monster instantly killing the Trapper.

    I think some of the fun is going to be the extent to which we “role-play”. When we played L4D, we got into the zombie fear/survival mindset. Are we going to be able to get into the monster-hunter mindset, tracking the footprints, minding the hostile environment, maintaining stealth, working together? And will we be able to find willing and capable monsters?

    One final thing, TR has already stated that the Goliath is a cross between King Kong and Godzilla…and that broke my heart. Both of those monsters are iconic, and TR should have brought them to us in all of their individual pure glory – not as some combined hybrid that looks like a Tank more than anything else.

    • Blankman permalink*
      April 25, 2014 8:15 pm

      I have to disagree to a certain extent on your assessment that MS doesn’t “lead,” Suns. What do you call the Xbox Live service? Yeah, Sega’s Dreamcast introduced console on-line connectivity, but it was half-baked due to the constraints of the technology back then. MS took that idea of connecting players on the console platform and essentially revolutionized it. What do you call the Kinect? While Sony was copying Nintendo’s motion controller play, MS was expanding into environmental motion play. Whatever you think about the Kinect/Kinect 2.0, you cannot ignore their attempt to innovate.

      I believe that MS has become somewhat gunshy due to the E3 Xbox One fiasco. That one really hurt in true epic fail fashion. Grymm, Zos, and me were just talking about how out of touch MS has become. Zos commented that they have solid programmers, but those programmers lack the spark of creativity. You simply cannot have that in an entertainment medium such as gaming. I can’t see why Sony would not have success with pre-loading and pre-ordering of digital purchases. Hopefully, this will spur MS to follow suit. However, MS moves at a glacial pace. 😦

      As in regards to the audio in Evolve, what else is Hank’s laser cutter weapon supposed to sound like? Weapons need to have distinct sounds to give audio cues for your teammates as well as the person playing the monster. Being able to distinguish between what type of weapon is hitting you or supporting you goes a long way in fashioning strategy. As far as the criticism for the respawn structure goes, there needs to be a “penalty box” for teammates that are killed. Yes, your dumbass has to stare at a countdown timer screen with the inability to provide any info whatsoever to your short-handed team. That’s the consequence of dying on the battlefield! I hope TRS does NOT change that aspect. Remember, these guys have been playing their builds on a nightly basis during the last few years. I think they have a handle on the balancing. Let’s not be too critical before we’ve even played the darn game. Anyone can be an arm chair quarterback. I have faith that TRS has solid reasons for their design choices.

      P.S. Markov’s lightning gun (Evolve assault class) is supposed to emit bright gunfire, Jimmy. It shoots electricity! Hahaha!

    • April 25, 2014 10:08 pm

      Kenny, those are two more great examples of leading. I stand corrected. My PC experience with them, which goes way before even the original Xbox and continues into the present, affects the way I perceive the company in general.

      As for my two minor quibbles about the game, I have played games for too long to just sit back and be quiet when there are things that I know are going to become problematic over the long haul. I too, have considerable faith in TR. They are premiere game designers. However, even experts need “fresh eyes” to help them see mistakes or problematic design choices – especially when it is something as easily fixable as this.

      I agree with your point about not being able to assist teammates and your penalty box sounds good in theory, but making the gamer feel helpless, frustrated (e.g., stun smoke) or irritated because they have to stare at a bright red screen, is stuff that should only be allowed in games because there is absolutely no other options. The respawn clock screen can and should be done better. Wasn’t the respawn screen in L4D just a out-of-body experience camera from which players wouldn’t be able to give any info help? So, I am saying even just a black screen with a clock would be an improvement. Showing the respawn avatar in the space ship preparing to drop for more than just the second before they respawn might also be better.

      And as with the red screen, so with the laser sound. There are hundreds of different sounds for sci fi lasers, surely they can find one that is a little less “nails-on-the-chalkboard”. Then again, I had my headphones on and watched and listened as if I were playing the game myself. I guess ultimately, I don’t care too much though because I will always want to have someone else playing as Markov…I think.

      It looks great, but I am not going to completely ignore things that I think will cause me difficulties in enjoyment, especially when someone else voices the same concerns.

      On a different point about the game, because of the nature of the weapons – this is not a headshot, twitch accuracy game – I think the negative effects of inevitable and prevalent (in all games) poor netcoding will have a diminished impact on gameplay, for both “teams”.

    • Blankman permalink*
      April 25, 2014 10:59 pm

      I like the idea of TRS implementing a “penalty box” respawn system instead of the out-of-body system that L4D had. Everyone is on party chat now, so staring at a screen devoid of any info except for the time remaining works for me. You shouldn’t be able to help your team when you’re dead because dead men don’t talk. Being penalized for dying actually means something even if it’s by virtual means. Perhaps TRS can implement animation that shows a player’s body being cloned in a stasis pod or something along those lines so it’s not so sterile. As far as the weapon sound being annoying, it’s definitely noticeable to the monster and your hunter teammates because each weapon is distinctive wherever you are on the battlefield. I didn’t find any of the audio a nuisance. Regardless, it’s still a long time before September’s launch of Evolve.

  8. rEDChief55 permalink*
    April 26, 2014 6:40 pm

    There are a couple of options they can go with for the penalty box.

    1) FORCE GAME CHAT: This has usually been a negative design choice in the past but I think it would be really practical and beneficial in Evolve’s case. When someone dies, they can have full visual access to the game (first person, third person, free roam) BUT they will be put in the death channel (think Gears’ voice chat) and therefore be unable to aid their team with strategy by looking through the different cameras. Additionally, a forced game chat would allow TR to use proximity chat for communication which in turn would promote the hunters to stay close and within earshot of each other. It would also allow for funny vocal exchanges between the hunters and the monsters.

    This is my preferred choice by far.

    2) FIRST PERSON SPECTATING: If I’m not mistaken, I believe L4D allowed the spectator to switch between a First and Third person camera. The third-person camera is the one that really allowed for spectating aid. It gives the spectator a totally different view from normal that can reveal a lot more information about the environment. It allows the spectator to watch the player’s back. Given that we will be in party chat, locking the spectators to first-person views will help stifle the amount of strategy that a spectator can bring while dead. They are seeing exactly what the living players are seeing, nothing else. This option will still allow the dead to communicate with the living, but the info they can communicate will be marginal.

    First-person spectating is what I think they will ultimately go with.

    3) CURRENT SETUP: They will just give you a blank screen with a timer. Part of me likes the hardcore “you are dead so you can’t help your team” aspect…but then again I am playing a game and watching a timer isn’t very fun. I think the compromise would be the “game chat option”. You are always able to WATCH something, but you can’t always SAY something. This is where Gears got it right. You don’t sit in the penalty box with a blindfold on – you watch the game and hope your team can kill off the penalty…but your team can’t hear you through the glass.

    I hope this option, the one currently used in this trailer, is not used. Both “game chat” and “first-person spectating” are more sensible in my opinion.

    • April 27, 2014 5:21 am

      rED, thanks for taking the time to articulate some excellent options. Good stuff.

      I still really miss the “Valley of Death” from Gears 1 gaming. Being one of the players who always died/dies early, in some way that was penalty enough. Being able to watch the remaining Gears and Cogs finish the fight, laughing and commenting as others also died and joined me was one of the great pleasures of that game. It actually served to provide a necessary break from the intensity of it all. It was also great to be able to see the goofs, brilliant plays, and shenanigans and that was what made it possible to create those great write-ups after the fact.

      If anyone is frequenting the Turtle Rock forums, please link this feedback. This is good stuff.

  9. April 29, 2014 4:17 pm

    http://www.ign.com/articles/2014/04/29/gears-of-war-developer-to-answer-questions-in-podcast

    Rod wants to know what fans want in the next gears game… I am at work, but anyone down to making this its own post and we can kind of come up with a “master list” of “dream features”?

    Then all of us can spam the boards with the same list LOL

  10. April 29, 2014 6:42 pm

Trackbacks

  1. Wish List For Rod’s Gears Game | The Stranded

Comments are closed.

%d bloggers like this: