Evolve info from PAX East
For those of us that were anticipating a slew of new information about our next big game purchase, Evolve, there wasn’t much to glean. Outside of the twenty foot Goliath statue that was in front of the Evolve booth, the only new info was the redesign of the monster’s skillpoint system. Turtle Rock Studios had originally implemented set skills as the monster evolved. The PAX build now allows people playing as the monster to place skill points as they desire during its evolutionary stages. Therefore, each monster that you encounter is different and reflective of the player’s play style. Goliath has four abilities: rock throw, fire breath, leap smash, and dash charge. From the very start, the player is given three points to assign as they choose fit. Many who had a chance to demo the game realized that monsters that didn’t balance out offense and defense met death quickly. Those monster players that placed all of their skill points into ranged combat were vulnerable to the four hunters as they figured that CQC was the way to go.
The only level that was playable at the event was the same jungle level that was made available to game journalists back in February’s reveal. In addition, the Goliath and four default Hunters were the only playable characters. That was disappointing for those who have followed this game closely. Evolve is on track for its September release, but the PAX event didn’t offer us anything new & exciting to talk about. Although E3 is several months away, TRS must be saving those reveals until then.