Coulda, Woulda, Shoulda: A Cost-Benefit Look At The Kinect
Y’all have owned your Xbox for 5 months now. I have just finally gotten mine and I find myself needing to catch up on some of the raging that must have been a big part of your early adopters’ experience. So, this starts as a rant, yet bear with me, because this opinion piece is short, to the point, and ends on a positive note.
Benefits of Kinect: “Xbox – Record That”, Kinect Sports Rivals.
Cost of Kinect: at least $100 to consumer and/or more/faster RAM and/or Graphical power and/or an SSD and/or dedicated processors for the non-game apps and/or development resources put into improving the 360 OS rather than re-writing everything and putting us backward rather than forward in user experience.
Of course, I would rather have any combination of the items in the Cost list rather than the “Benefits” but You Can’t Always Get What You Want.
The good news is that “if you try sometimes, you just might find you get what you need”. It was comforting and reassuring to go back and check my Ranker’s List and discover that the One, with all its bullshit, still meets my top four criterion: 1 Machine My Friends Are Playing On, 2 Game Independent Voice Chat Supporting 8+ People, 3 Exclusives (Making Console’s Library Unique), and 4 Controller.
Microsoft is playing up their presentation for E3 this year, telling us that it will be filled with awesome exclusives. This is cool and I am hopeful. I guess my biggest concern is The Division. If that game ships with an equal or near equal experience on the One as on the PS4, then I will be a happy customer for the rest of this high-cost, high-maintenance, broke-ass generation. If, on the other hand, the PS4 receives an objectively better version of The Division… well, I will wait and see what happens before I start rattling my sabre.