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Titanfall Reviews

March 10, 2014

Spock Full of Win
Here is the Meta-critic link for quick access to the individual reviews as they become available and here is a quick quote from a review of the beta which I dropped in a comment yesterday.

It’s a game about new ideas, and they all feel so natural from the moment you start playing. …

But I suspect the key to Titanfall’s longevity will be the way you always have more options than you can hope to explore in the same match, and the way the systems clash to create memorable and unpredictable spectacle. I’m used to playing FPS games where everyone does the same thing spawn after spawn, but in Titanfall I never know where I’m going to go. If I can’t make it up that street, I might go over it, or spawn in my titan, or play that burn card to change my rules for this round, or just go in a totally different direction.

Ultimately, we don’t care what other people say because we have already played it for ourselves.  Still, while we wait for the games to arrive (our digital versions should be downloadable by 5 pm local time Tuesday) it is fun to blow the horns, wave our t-shirts above our heads, and exchange hi-fives and silly grins because we know our new game is a winner!

  1. Average permalink*
    March 10, 2014 7:40 pm

    First review online today I saw was 9/10.

    Xbox Achievements I think it was.

  2. March 10, 2014 8:36 pm

    He sums up a lot of my impressions. I think the new game mode that he is looking for is a Rush type. An advance and retreat type game.

    This part of the article was interesting. The last sentence got me to lol.

    “Not all of the concessions to more inviting play are as well considered, however. The auto-targetting Smart Pistol is another fine example of how an apparently game-breaking idea can actually enhance the experience. It’s powerful, but never too powerful, and as you unlock more weapons you’ll naturally gravitate away from it. It’s just a shame that the weapons that follow are never as interesting or imaginative. Assault rifles, SMGs, shotguns and sniper rifles – there are few surprises, and even the anti-Titan weapons are sensibly effective rather than memorable and exciting. It’s all disappointingly vanilla-flavoured after the Smart Pistol, which stands alone in the arsenal as a weapon with unique gameplay intent behind it. It’s as if the team behind Insomniac’s inventively armed Resistance series popped in, designed one weapon, then left.”

    Then, this part reminded me of something Blankman told me recently

    “Returning to existing shooters after time spent on Titanfall can be jarring – they feel leaden and limiting, and you’ll yearn to be able to leap to rooftops and stomp down streets once more.”

  3. March 10, 2014 11:32 pm

    I have to say it again, the controls are most impressive. It took me less than a minute to feel like I had been playing the game longer than I played all the BF games together (whose controls by contrast, I still haven’t gotten used to because the change them every sequel and they weren’t all that hot to begin with.)

    And to Kenai’s second quote, just before it was this:

    “…the game constantly goes out of its way to make sure that, win or lose, everyone gets to have fun. …

    …Respawn has cannily designed the game, though, so that things which should utterly unbalance the match and remove skill from the equation actually do the opposite. Getting into a Titan is fun – literally, since the various animations for mounting up from different angles all look incredibly cool – but it’s no guarantee of domination.

    Titans are made to battle other Titans, and while they can crush players on foot (again, literally), the agility of the human characters makes that harder than it sounds. Add in a spec ability to “rodeo” on Titans and demolish them with close-quarters fire and the verticality of maps which allow pilots to hop around like fleas to find better vantage points, and you’ve got a seemingly chaotic system that actually works like clockwork. …”

    And here is another well-written pair of reviews.

  4. Herandar permalink
    March 11, 2014 9:15 pm

    Hey, did you know that Titanfall is “plagued by low 792p resolution”? It’s true, I read it on the internet.

    • Blankman permalink*
      March 12, 2014 4:06 am

      Well, the word’s out that the PS4’s version is suffering from 000p.

    • March 13, 2014 2:35 am


  5. March 12, 2014 2:55 am

    The game has been out now for 36? hours and nobody here except 3GN has played it. How ironic is that? I keep checking Twitch streaming and nobody has broadcast anything. It must be the resolution thing! 😉

    Usually you guys all have launch day delivery, or you pick it up in the stores on launch day. This time, nothing.

    I have to say, Digital Download is the way to go. We didn’t have a day one patch or anything, because the can patch the DD and send it out right. Johann and Cornie have already beat the campaign as Militia and unlocked their Stryders. The maps are gorgeous, by the way, in construction and aesthetics.

    And you call yourselves gamers! All talk. All hat, no cattle. 😉

    • Blankman permalink*
      March 12, 2014 4:03 am

      XBL was down for over six hours today, Suns. When I had returned home at 6:30 PM PST, it had already been down for three hours already. I couldn’t sign onto XBL until 9:30. According to the customer support rep that I text chatted with, MS was hit world-wide with the Core Services issue. It’s been fixed now. Major Nelson stated that this had nothing to do with Titanfall. I wouldn’t doubt for a second if Sony fanboi hackers had some hand in the temporary XBL woes. That’s why many of us didn’t get on the game due to sheer frustration.

      Meanwhile, I used the XBL outage as a catalyst to request a refund on the BF4 Premium Pass and the rep refunded the $50 back to my Xbox account. I put on the charm, and she helped soften the disappointing day. Ha! Now the only thing that I kind of regret is purchasing BF4 proper. I was tempted to purchase the TF Season Pass, but I’ll show some restraint for now. 😉

      BTW: Grymmie and I grabbed fourteen games together and we only lost three. Also, Grymm is a beast on Titanfall. I can’t wait to get in there with a full crew and start P.S.I.

  6. March 12, 2014 3:44 am


  7. March 12, 2014 4:28 am

    Understood, Kenny! Sorry to hear about the outage, glad to hear about the refund. Now, if you sell BF4 quickly, you may still recover half your money spent on the disc.

    Finally, while I am sure the DLC will be solid, send a message to EA that you aren’t going to buy shit sight unseen. Wait until they unveil at least the first DLC pack, …is my thoughts on the matter.

    Cornie is now Twitchin’ TF. Check it out here:

    Watch live video from CTaifu on

    • Blankman permalink*
      March 12, 2014 4:42 am

      Both Grymm & Zos have sold their copies of BF4. When I asked Zos why he got rid of his copy during last night’s party chat, he simply just said, “I’m done. I’m just done with it. There’s no need to go back to it.” ‘Nuff said, brutha. I would recommend that those who have purchased the Premium Pass play nice with Xbox Support & they’ll refund your DLC purchase. Hey, it worked for me. 🙂

      BTW: Check this bullsh!t out, EA announced yesterday that they will start renting out servers for BF4 like they did with BF3. My goodness, these tools don’t stop shafting the gamers who have purchased & supported their broken ass game. The fricking audacity of these clowns! When I read that, it made me rage.

    • Average permalink*
      March 12, 2014 3:59 pm

      What did you say to get the refund for premium?!

    • Blankman permalink*
      March 12, 2014 4:22 pm

      I explained to the customer support rep that the DLC was essentially rendered useless due to the “multitude of inconsistencies, game crashing bugs, & network issues that still affect the game to this day.” Let them know that you were frustrated with the six hour XBL outage yesterday which made it impossible to play Titanfall. Make sure to be very polite and do it via text chat support instead of actually speaking to someone.

      She asked for my email that the XBL is assigned to, gamertag, and the authentication code that she sent to my email to verify my identity. After that, she refunded the $50 back to my XBL account.

    • Average permalink*
      March 13, 2014 12:17 pm

      Done, thank you sir!!!!!

    • Blankman permalink*
      March 13, 2014 4:02 pm

      Nice to have that $50 back! Now there’s one less regret about BF4.

    • March 12, 2014 10:26 am

      1) Being able to watch each other stream is a game changer (as Esuns stated already). Its gonna be great to be able to “watch” games that we can’t make it to.

      2) I traded BF4 and Forza for 70$ Microsoft points at gamestop. I used this to buy the digital copy of the game. They may still be having their promotional (extra 30% trade in deal). This essential equals what you would get selling on amazon at the low competitive price minus their commission fees.

      Unfortunately, our landlord at the old place requested we show the place on Thursday, so I have been over there getting it ready (we paid a months rent at BOTH places this month to avoid the stress of having to get things ready fast). Also, this and next week are final’s week. I am taking the next quarter (or two) off of school to help Steph with baby Ethan… so this could potential mean some solid gaming sessions.

      Hugs and Kisses

    • March 12, 2014 6:19 pm

      “baby Ethan” WOOOOOOOO!!!!!

  8. March 12, 2014 7:29 pm

    Where to start?!

    First Zoso. Love the name.

    Now to Titanfall. I’ve only played what 5 hours? and am already a level 20. I’m starting to think prestige may be the way to go, unless it really starts being a grind from 40 to 50. But at 20, I’ve already got enough unlocked that I am happily trying stuff out. The G2A4 rifle is a beast. Heavy damage and silky smooth. Played one burn card with it and got 5 nice kills. Then I leveled up in the same game and unlocked it. 🙂

    Gameplay is so unique every time. Already got enough vids to make a mini montage.

    Would like them to have a Rush / Bomb plant mode. All Titan. One Titan carries a nuke. If he plants and destroys the base, the defenders fall back. Kind of like football. The other 5 are Blockers for the ball carrier. If the nuke Titan dies, he respawns and another takes a turn. 3 turns, and either take the base or punt.

    Anyway, just thought of that as i typed.

    Loving it so far. Has its flaws, but I’ll save that for party chat.

    Now, back to playing some Titanfall. It’s intimidating. Playing. You have to “gear up” mentally.

    The best part is, once you are in and warmed up, so much brilliance can happen.

  9. March 12, 2014 9:39 pm

    Kenai, what you touch on could be a post and a thread in itself. There definitely needs to be some more gametypes, and those more imaginative. Respawn is able to get away with their generic, tired gametypes right now because of the core pilot/mech, and jet-pack/parkour elements in their game – both offer fresh and thrilling activities for the gamers and function as mini-games in their own right.

    When designing a new game mode that will stand the test of time and will appeal to the greatest number of gamers, and also be uniquely “Titanfall”, I think there is a principle(s?) that must be observed.

    Every gametype should always use the core elements of gameplay to the fullest. Meaning, no mechs only or pilots only gametypes. Not yet, at least, and probably not until the devs are willing to grant access to all the options of gameplay, and there is a gamer base that will support a multitude of playlists.

    Now, some random thoughts:

    In an attack/defend based gametype, attacking should become progressively more difficult and defending progressively easier (e.g., Rush in BC2 – Vietnam Hill 137). This will ensure that both teams have the maximum chance to experience success and that the game is not won or lost until the very end.

    Could there be some large object that takes Titan melee damage, or can be blown up by pilots?

    A multi-stage, larger-map requiring “Rush” game mode may be impossible with the Titanfall Source engine. Even now, the framerate drops well below 20fps when things get crowded. Also, even the small current levels have loading times reminiscent of L4D.

    I don’t have answers, actually. The more I think about it, the more I realize the challenge that Respawn is facing in creating its own, unique game mode.

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