Titanfall: Is Last Man Standing the new “Execution”
After some press events, and in anticipation of the Beta, the Internet is awash with fresh impressions articles about Titanfall. In particular, there are three tidbits of new info: Boneyard is a new “desert, mech-friendly” map, Last Titan Standing (LTS) is a new gametype, and the Burn Card system is the new method of dishing out temporary perks to players. Initially, I was quite disappointed regarding the announcement of the LTS game mode. However, upon reading impressions of it, I found myself wondering, could this possibly be a spiritual relative of our favorite gametype from the Gears of War universe?
In LTS, each team of six players starts in the cockpit of their Titan and dukes it out until the opposing team’s machines are all destroyed. This match type cranks up the action right away, and morphs Titans from disposable artillery to precious commodities. [bold added for emphasis] GI
Teamwork really matters in Last Titan Standing. Titans may have regenerative shields, but any health loss is permanent. That means inflicting damage to opponent mechs while their shields are down is crucial. It’s incredibly easy to get overwhelmed–especially when out-numbered. By communicating with teammates, you’ll be able to single out opponents and take them out one-by-one. Shacknews
After yesterday’s spectacular Evolve media blitz, it is easy to see Titanfall as just more of the same ole stuff we’ve been playing for years. But spending a couple of minutes watching and listening closely to the new Titanfall footage, has memories of the outstanding Alpha flooding back. The movement, controls, guns, sounds, and sound bytes, are just right. Solid as a rock.
P.S. For those bothered by Sony fanbois who are trying to fan flames about the upscaled 1080p, just ask them about the framerates on the PS4…oh, wait, there is no Titanfall on the PS4! SNAP!