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Titanfall will have Seamless Server Updates

January 29, 2014

imageThe daily updates of Titanfall just keep getting better and better. Somebody better pinch us because the game isn’t even out yet!

Respawn has promised minimal to no player interruption during server updates contradicting what Jon Bruno, the lead architect for Xbox Live Compute, had told the press at GDC Next back in November 2013. Bruno mentioned that players would experience downtime when server updates are implemented. However, a lot of forward progress must have happened within a few months that rendered his previous statement a moot point.

Today, Respawn’s Cloud engineer, Jon Shiring, stated, “During our small Closed Alpha, we rolled out 3 new server builds and completely moved players from one build to the next without interrupting gameplay. Players never noticed a difference (other than some bugs went away).

We will definitely be rolling out new server builds to fix issues that we find. Not every issue can be patched entirely on the server, and so some fixes will require a client patch. But new server builds are definitely something we will be doing.

Seamless updates are due to the stuff we’ve written. The fact that we can somewhat-easily deploy new builds on Azure is due to the Xbox Live Compute team’s hard work. This is an area that we’ve been working on with them for some time now. We originally told them that no-cert, fast server updates were a requirement for us, and they made that happen.”

That is some promising news which makes the Azure cloud system sound even more impressive than assisting in computing and dedicated server hosting. It looks like Forza 5 & Titanfall will be the tip of the iceberg on Azure’s possibilities in the future for games on MS consoles & PCs.

BTW: A Neogaf insider, ntkrnl, has passed rumors of TF’s DLC release schedule consisting of the first offering about 45 days after launch followed with a second DLC offering 120 days later (June 2014). In addition, the Xbox One will be hitting Japan and most of Asia (excl. China) this April. This source has been proven correct on his/her rumors many times in the past.

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One Comment
  1. January 29, 2014 9:34 pm

    This is fantastic news!

    Yep, we played the Alpha from Japan and nary a blip in the gaming. Smooth as butter and the bullet lag was there but minimal. You know, if Respawn/Microsoft launch this thing without a hitch and as clean as the Alpha, we aren’t even going to know what to do with ourselves. I can’t remember the last time we played a game out of the box that was actually polished and worked well. It would have been Halo 4 except we aren’t all big Halo MPvs gamers, so it didn’t leave an impression.

    Let’s see, going backwards:

    BF4 – nope, still broke out of sight.
    Payday – just as broke as BF4 only uglier than my pimply ass.
    GoW: Judgment – ironically, not so broke as much as completely without MP maps – thing should have been a 20 dollar game
    BF3 – nope, but it did eventually get patched to be quite playable for those with unlocked kits
    Mass Effect 3 Co-op MP, broke, but patched and supported more than most games and all their sequels.
    BF:BC2 – nope, and it suffered from VIP pass-itis
    L4D2 – patched eventually, but content was very late and very expensive.
    Halo Reach – polished but again, too few maps and those that came out were $$$.
    GoW 3 – Pfffftttt. LMAO
    L4D – broke (melee anyone?), but patches came reasonably quick and a full blown sequel the following year.

    This list has me hearing Renee Zellweger in Jerry Maguire telling Marcee that Jerry is “Broke, Broke, Broke!”

    Marcee Tidwell: [shouting, to Jerry] What do you stand for?
    Dorothy: How about a little piece of integrity in this world that is so full of greed and a lack of honorability that I don’t know what to tell my son! Except, “Here. Have a look at a guy who isn’t yelling ‘Show me the money.” Did you know he’s broke? He is broke and working for you for free! Broke. Broke, broke, broke. I’m sorry I’m just not as good at the insults as she is.
    Marcee Tidwell: No, that was pretty good.

    UPDATE: just some useful links for my own reference

    http://www.gameinformer.com/b/news/archive/2014/01/28/ea-earnings-call-shed-light-on-financial-agreement-with-respawn-dlc-confirmed.aspx

    http://www.gameinformer.com/b/news/archive/2014/01/29/titanfalls-updates-might-not-interupt-your-gameplay.aspx

    http://www.respawn.com/forum/viewtopic.php?f=16&t=3736&p=65305#p65305

    http://www.totalxbox.com/69559/features/lets-talk-titanfall-respawn-on-xbox-one-development-and-cloud-ai/ (go to page two)

    http://www.totalxbox.com/68758/titanfall-tips-for-xbox-one-how-to-win-every-match/

    http://www.totalxbox.com/70377/were-not-lying-about-titanfalls-xbox-one-textures-insists-respawn/

    http://www.totalxbox.com/70052/previews/pilot-vs-titan-vs-grunt-on-titanfalls-radical-balancing-act/

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