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FoD – BF4 Beta Obliteration Edition

October 10, 2013

While it was far from perfect, and even farther from pretty, I think the BF4 beta was a hoot last weekend.  This weekend, DICE has added Obliteration, which is kind of like Rush on steroids.  Also, there is a weapon that we absolutely must learn how to use, the XM25.  (Thanks to Johann for dropping a vid earlier this week – re-embedded below.)

I am ready to blow off some steam this weekend and laugh until I fall out of my chair.  You know, the kind of laughs you get when someone in-game does something really stupid, and they get a rocket or a knife for it?  Anyone down for some community gaming this weekend?  No need to sign up – I think there is only about 7 of us left here – but feel free to say “Hey” or drop a funny gif or something – you know, stir the sauce and let your Samurai brothas know you love ’em.

Let’s barbecue!

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22 Comments
  1. October 10, 2013 9:02 pm

    I’m addicted to BASE jumping. Ripcord Ho! We’ll hear the chimes at midnight.

  2. rEDChief55 permalink*
    October 11, 2013 6:19 am

    I’ve already played dozens of matches of obliteration and it is by far my favorite game mode.

  3. Average permalink*
    October 11, 2013 6:43 pm

    Time you guys be on?
    I can’t play tooo late have to work all weekend on the yard.

  4. Johann Nishiki permalink
    October 13, 2013 5:27 pm

    Anyone on tonight for one last run of the beta? Sunday night gaming!

    • Blankman permalink*
      October 13, 2013 7:44 pm

      Not me. I already deleted it off my HDD.

    • October 13, 2013 7:48 pm

      Well, I didn’t, Johann. I’m your huckleberry!

  5. October 14, 2013 10:21 am

    Well, that was fun. Would have been nice if all ten of us could have been in the same party, and then not split up. I did get a repair tool kill after Kenai jumped out of our tank and an enemy jumped in. Not sure if I got the kill because I hit the wrong button and brought out my knife when trying to crouch/prone and thereby delayed the repair until the enemy entered the tank.

    Obliteration renders the old console desolate wasteland issue obsolete, but there is going to be definite trolling. The one game I was in, our team had already destroyed two bases, and then the bomb carrier and his troll squad took up residence on the roof of the tallest non-destructable tower and C4ed the elevator every time it opened. The rest of our team couldnt do anything about it until someone on the other team brought enough force in the helicopter to kill troll squad. It literally doubled the length of that game from ~15 to ~30 minutes. (The game before was 16 mins long.)

  6. October 14, 2013 10:53 am

    Well, I’ve had a good time with the beta. Honestly not too much different from BF3.

    Some changes I didn’t at first like, but now I do, after playing the beta for 24+ hours. Yep, I’ve been doing some heavy gaming on this beta.

    1) Spot On. I’m good with the rb now
    2) Vehicle controls. Love them! Sometimes difficult to make a tight turn when already at a full stop, but other than that, I’m feeling 5x better at the wheel when compared to BF3.
    3) Hit detection is even better. Gunplay feels best of any fps I’ve played.
    4) Support mg’s are underpowered. I’ve been using them a lot, just to get a feel, and although they have a lot of bullets, in a straight up gun fight against a AR or Carbine, the MG loses… One less reason I’ve been playing as support (also, no C4….)
    5) Levolution. Love it. Love dropping from B to either A or C.
    6) Little suppression = Win
    7) Obliteration is fun, but I’m not really looking forward to that game type. Rush and Conquest are just fine with me. If someone has a good chopper pilot / crew, they can win this game in minutes….

    Funny moment. A tank had gotten all the way down to B (rubble), and was causing damage. I only had a couple rockets left by the time I found him, and only ended up damaging the tank. That was until I ran up with the repair tool. Noob

    Will be getting my last Beta time in tonight (and tomorrow?)

  7. October 14, 2013 4:43 pm

    Thanks for writing, guys. Great to read impressions.

    We never had anyone trolling or griefing, but we did experience some noobs that didn’t know where to take the bomb etc. I enjoyed the quieter Conquest, and switching back and forth between it and Obliteration provided a nice change. Domination was abysmal mostly because the section of the map chosen was totally in appropriate.

    I only have 18+hours logged and I am surprised to see that you (Kenai) beat me on that front. 🙂 You been busy!

    The design of the map, especially while the tower is still standing is epic. The more we played it, the more I like it. We are finally familiar enough with everything else, that specific map strategies are starting to be born. examples:

    *tossing grenades in the elevators just as the door closes, trapping the enemy (got a double including his freshly spawned partner, and freed the bomb!)

    *running straight out of the elevator and jumping, pulling the chute, floating over sniper buildings, steering, shooting the glass in the subway? building, falling through the roof to plant the bomb. I almost made it. Enemy got me before I could arm it.

    *I asked Cornie to wait for me at the top of the tower. Mistake. Poor guy got taken out and robbed of the bomb. Never wait on the tower, even if you are all alone. Make the jump and hope that squad mates can spawn when you land.

    *pistol battles in the water are TREMENDOUS fun.

    *winning without a chopper pilot is darn near impossible.

    I never did get the hang of the controls. I simply went without spotting unless I stopped all other activities to do so. Also, I still use the veteran Tank controls. Perhaps when I get the game proper, I will try the new vehicle controls.

    • Average permalink*
      October 15, 2013 6:17 pm

      Couldn’t agree more, I did not enjoy Obliteration at all, something felt off and the maps too large or something.
      Plus when you finally make it to the bomb site and it takes you 34 minutes to move the bomb, a 0.0001 arm time is a bit ridiculous.
      Balance it with closer bomb sites (on that map, I would spawn at the camp and the bomb delivery was half way up the other teams ass) So by the time I got up there, shit had hit the fan and was back on its way to our side.

      Granted, I thought domination was great fun with 1 or 2 people or just by myself, crazy but fun and a good leveling tool for guns.

  8. October 14, 2013 6:24 pm

    Omg! Just finished a game where I had a batman, then Rambo kill streak!

    I started on B.. in the rubble. Near the top of the hill in between the base and the road. Where the giant slabs jut up, and snipers like to camp at the top and shoot down at B.

    I reached the top of it, and looked directly down. 2 guys just below.

    Seth came in and sat down. “Watch this” I said. Then I lept, and said to Seth

    “I’m… Batman”

    I pulled the shoot just before I landed. Right in top this guy. Stab in the back of the neck. I spin, and his surprised teammate didn’t know what to do, so I lunged. Tags bagged.

    Their squadmate ran in. I switched from knife, and gunned him cold.

    I ran to B, blew up a tank that was right on the base, killed the driver and gunner, then gunned down 2 guys, and captured B. lol. I think I killed the whole team in that in one awesome battlefield flag capture.

    When the dust settled, Seth was rolling on the couch laughing.

    I turned, smiled, and said

    I Am Batman

    • October 14, 2013 7:32 pm

      Which makes me think of this.

    • Average permalink*
      October 15, 2013 6:09 pm

      That was so ridiculous I actually make it to the end.

    • October 15, 2013 5:15 am

      Outstanding, Kenai!

      You will soooo buy a One when the next gen version releases. $10 upgrade for thee game?! Oh, you are there! In fact, I think you should buy it wearing a Batman suit!

      It will be a system seller. I want more stories and videos after that releases!

      You realize, once we all own it, we will all be able to play on the same team without any worries. At 32 per team, getting split up should be a thing of the past.

  9. October 16, 2013 5:19 pm

    This probably deserves a front page post.

    Thanks for the feedback. We were listening!

    We want to take this opportunity to thank everyone that has played the Battlefield 4 Beta! Your feedback has been crucial in testing the underlying infrastructure and reporting both bugs and balancing issues to ensure a smooth launch on October 29. In this blog post, we want to bring up some of the key findings and how we’re addressing these for the launch of Battlefield 4. Thanks again for playing and keep the feedback coming on the Battlelog Beta forums.

    Low frame rate/stuttering
    PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we’re using the information we received to optimize the performance for the launch of the game. We also released three game client updates and a number of game server updates during the Beta to address some of these issues and to gather more information to ensure a smoother launch.

    Stuck on loading screen
    We have identified some of the reasons why players, mainly on PC, were getting stuck on the loading screen and are currently working around the clock to decrease the rate at which this occurs. The latest PC patch for the Beta helped for some players and we are confident we will be able to minimize this issue for launch.

    High CPU usage during the Beta
    CPU usage could sometimes skyrocket for dual, quad and six-core processors. We identified some of the reasons and released three patches with fixes that went live during the Beta, to address the problems. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.

    Controller layouts (X360/PS3)
    We’ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives that we hope will make you feel right at home. If you’re more comfortable with the controls from Battlefield 3, we’ve got you covered. Just by bringing up the options menu, you can choose the “Legacy” layout, which is similar to that in Battlefield 3.

    Empty server listings (X360/PS3)
    While in the Server Browser you may have seen lists of empty servers. By changing the filter options, you’ll be able to find populated servers that you can join. You can also use the “Quick Match” function to quickly get into the action.

    The elevator catapult (All platforms)
    Although an interesting concept, elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game. But we did enjoy all the crazy videos you’ve posted. Thanks!

    Gameplay balancing
    We are still balancing gameplay, and in true DICE fashion will continue to do so well after the release of Battlefield 4. Below are just some of the gameplay changes based on your feedback that we’re making in time for the launch of the game.

    Infantry Changes
    -Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill. The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.

    -Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm. The rate of fire was too high when combined with the low recoil of the weapon, making it more powerful than intended in burst mode.

    -Tweaked the compensator and muzzle brake so they’re properly less accurate in sustained automatic fire.

    -Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons. Low ROF weapons were remaining accurate long enough to get easy kills outside of their intended optimal range.

    -Increased the default throw distance of the portable ammo and med packs. This makes it easier to throw these packs to teammates.

    -Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPG’s, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.

    -Increased the muzzle flash of the 25mm and 40mm launchers to make their threat position more visible.

    -Fixed an issue where the knife stab didn’t align with the kill event.

    -The revive time has been increased from 7s to 10s.

    Vehicle Changes
    -Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.

    -Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).

    -Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.

    -Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.

    -Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.

    -Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.

    -Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.

    -Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.

    Locking Weapon Changes
    -RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.

    -Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.

    -All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.

    General Changes
    -The kill string in the score log now appears sooner, making the UI more responsive to a kill event.

    -The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges. The assist was over powerful at close range, and not powerful enough at medium range. Players should now find that close combat requires much more player input and the snap to a target is far less forgiving. At medium range the player should experience a bit more assistance tracking targets, but generally still reduced aim assist effectiveness.

    PC Specific Changes
    -Fixed a string in On Foot PC key bindings that should have read “CROUCH (TOGGLE) / PRONE (HOLD)”.

    -Removed an unused “Underslung” key binding on PC, the “Select Gadget 1″ key binding now controls both of these actions as expected.

  10. October 17, 2013 12:41 pm

    It’s awesome reading everyone’s impressions! Can’t wait to get my hands on the full version.

    In other news, cannot wait to hear the price points. This form factor (with no compromise in performance) could easily drag me away from the “build your own” market.

    http://www.pcgamer.com/2013/10/17/steam-machine-prototype-laying-out-valves-slimline-machine/

    • October 17, 2013 8:24 pm

      Yes, there are many positives that could come from Valve pushing to have vendors manufacture with Linux and Steam in mind. One of the biggest barriers to making the console-PC switch is the intimidating choices a PC gamer has the privilege of making. As with cars, I don’t care what is inside (or even out) I just want something affordable, reliable, and able to perform the tasks I demand of it. I don’t want to waste any thought on it. In this case, I am like an Apple user.

      Speaking of which, have you seen the machine that will be the next Mac Pro?! An engineer’s dream!

      http://www.apple.com/mac-pro/

    • October 17, 2013 9:25 pm

      Yes the new Mac Pro is amazing. There are a lot of commercial techs who are against it because it is not as modular or customizable as the old mac pro towers, but I believe that this machine fits Apple’s business model better.

      It is amazing the hardware that can fit in compact forms these days.

  11. October 18, 2013 6:52 am

    PS: 2K’s New Sport Engine looks insane.

    http://www.ign.com/videos/2013/10/17/rewind-theater-nba-2k14-next-gen-gameplay-trailer

  12. RoBBins permalink*
    October 18, 2013 11:14 pm

    Glad to see everyone enjoyed the beta! As usual with Battlefield games on console, I couldn’t get used to the overly clunky feel of the controls, but tried it out on PC and absolutely loved it. Pre-ordered it immediately and will most likely be playing it until the new Xbox launches, then all my time that I have will be consumed by Dead Rising 3, Ryse, and Ghosts.

    • Average permalink*
      October 19, 2013 6:19 pm

      Dislike.

    • RoBBins permalink*
      October 19, 2013 7:42 pm

      Miss you bud ❤

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