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Battlefield 4: Real Players, Real Gameplay

August 15, 2013

This particular theme of promotion kind of makes me groan even though “stories” are what happen almost every game and why I love the BF series.  The hype in our house for BF4 is very real, and with the recent announcement and confirmation of an unpluggable Kinect, we are wishing the One were going to be released here in November as it will be in North America.  Money would be raised.  LOL

Oh, and CoD Ghosts has “squads”, “parkour”, and “destruction” now….Bwahahahahahahaha!  Pick it up for some solid, past-gen gameplay!

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7 Comments
  1. August 15, 2013 2:33 pm

    The CoD new trailer that just came out had me cracking up. The first new “feature” that was promoted, was new skins. Yep… Skins.

    BRING ON BF4!

  2. August 16, 2013 10:22 am

    Oh, they got me with aquatic knifing.

  3. August 18, 2013 8:33 am

    Battlefield is clearly the winner between the two. It has, and always will be generations ahead. Great story. The dude telling it just sounded like a poon. lol. Who am I to criticize though? I continually get dislikes on my vids so there’s either haters out there or I just sound like a fucking vag. LOL!

  4. August 18, 2013 9:49 pm

    LOL@ty!

    More info on the class tweaks etc. (New blog entry)

    http://blogs.battlefield.com/2013/08/road-to-bf4-field-upgrades/

    • Johann Nishiki permalink
      August 20, 2013 1:28 am

      That’s a great blog post. Lots of new information about the suppression as well. This is what has me most excited:

      No one single gameplay mechanic has been as frequently discussed as the suppression system in Battlefield 3. Suppression will return in Battlefield 4, but we’re redesigning it based on your extensive feedback while keeping the intense feeling of being under fire that a system like Suppression provides.

      We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression.

      Overall, we believe we have a great-performing suppression system in Battlefield 4 that doesn’t interfere in close quarters combat, while at the same time allowing for skilled players of the Support kit to really make a difference. Laying down covering fire as Support means your frontline runners can gain a crucial momentum in medium-range combat and still allows you to combat the improved long-range options we’ve given players who prefer to stay back at long range.

      I believe that the accuracy penalty was one of the biggest problems people had with the hit detection. These improvements are really going to make a huge difference to the overall gun-play.

  5. August 19, 2013 7:18 pm

    Heh. Totally true Suns. Anyhoo, thanks for the additional info. I’ll be waiting for a sale on this one. Probably pick it up down the road. I just don’t want to shell out full price for this and Premium.

  6. August 29, 2013 3:49 pm

    Here is the latest story. DICE is kinda funny. I’ll never forget that they posted the video showing the USAS destroying everything like it was a portable LAV. This time the situation is inverted. Can you imagine being the Tank driver? LOL

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