Skip to content

[CONFIRMED] Looks Like Microsoft Was Listening

June 19, 2013

Double Cartwheel

Found over at Giantbomb, sources are claiming that Microsoft is thinking of pulling the plug on their Always-On DRM on the upcoming Xbox One. Now, this could just be rumor, seeing as so many hope for this to be the case. However, Patrick Klepek (the author of the article) claims to have heard this news from several sources. He’s contacted Microsoft, but hasn’t heard back from them yet.

These would be some of the perks to a No-DRM Xbox:

  • No more always online requirement
  • The console no longer has to check in every 24 hours
  • All game discs will work on Xbox One as they do on Xbox 360
  • An Internet connection is only required when initially setting up the console
  • All downloaded games will function the same when online or offline
  • No additional restrictions on trading games or loaning discs
  • Region locks have been dropped

Β 

Honestly, I’m sure more than a few of us saw some sort of alteration to their policies happening; have it be a reduced price/financial plan, or something regarding the DRM. And if this is true, then all I have to say is all aboard the Xbox One Bandwagon, my name is Grymmie, and I’ll be your Hostess this evening. Expect me cartwheeling down the street butt naked if MS officially announces a DRM-Free Xbox One.

Advertisements
18 Comments
    • June 19, 2013 2:21 pm

      I’m cartwheeling as I type this.

  1. rEDChief55 permalink*
    June 19, 2013 2:41 pm

    Is this real life?

  2. June 19, 2013 2:46 pm

    “Xbox One games will be playable on any Xbox One console β€” there will be no regional restrictions”

  3. Blankman permalink*
    June 19, 2013 3:28 pm

    MS must have heard Suns’ rant all the way from Japan. πŸ˜‰

    • June 19, 2013 4:42 pm

      See the image I edited into Grymmie’s post!

    • Blankman permalink*
      June 19, 2013 9:40 pm

      +1 because they’re sumo wrestlers! Ha!

    • June 20, 2013 7:24 am

      Crack Kills!….

  4. Johann Nishiki permalink
    June 19, 2013 10:06 pm

    Great news! Xbox One. All of us together.

    As a side note, I’ll be getting an Xbox One. πŸ˜‰

    • rEDChief55 permalink*
      June 19, 2013 10:08 pm

      And you can get one as early as all of us πŸ™‚

      (besides shipping times)

  5. rEDChief55 permalink*
    June 20, 2013 4:28 pm

    Here’s a long ass article explaining the potential benefits of cloud computing. I don’t feel like reading it now but i know some of you will

    http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

    • June 20, 2013 11:21 pm

      Thanks, rED. I will definitely give it a look, but I won’t believe any claims until I actually experience the benefits.

      EDIT: OK this is an article I had seen when it first came out, and it absolutely supports my suspicions.

      What’s obvious at this point is that the concept of cloud computing looks uncertain and unlikely, and Microsoft needs to prove its claims with actual software. Yet based on what we’ve been told, the firm itself isn’t sure of what uses to put it to, while the limitations of latency and bandwidth severely impede the benefits of all that computing power. Frequent references to Live and multiplayer gaming suggest a less exciting, though certainly valuable, use for Microsoft’s new servers in providing better, conventional, multiplayer experiences. More players, adaptive achievements and intelligent worlds all sound great in theory, but we’re certainly not seeing the notional results of a four-fold increase in Xbox One’s processing power.

      Listen, the Cloud isn’t going to be helping any developers or gamers get more out of the One. How gamers might benefit from all those servers, however, is that there will be lots out there to support Multiplayer lobbies.

    • June 21, 2013 9:48 am

      Similar words here:

      http://www.joystiq.com/2013/06/19/titanfalls-structure-and-cloud-computing-on-xbox-one-explaine/

      Forza seems to be using more cloud than other devs. And their game (including SP I believe) WILL require online connection.

      “Cloud and networking technology also plays a major part in Forza 5. Cloud technology will track all your in-game behavior, from driving tendencies to purchasing and customization experiences. The goal is to provide the player with a truly tailored experience. If you like one livery or paint color, the cloud will remember and suggest other similar popular colors or designs. This is also true for car purchases, helping you to more quickly sift through the hundreds of options to find a vehicle you like. User created content will be pushed heavily, and free to download. Content creators will receive payment based on downloads of their work, however.”

      http://www.gameinformer.com/games/forza_motorsport_5/b/xboxone/archive/2013/06/12/turn-10-talks-drivatars-cars-and-cloud-power-in-forza-5.aspx

      I think you are correct, in that the main benefit of the Cloud is that it is going to provide a platform for dedicated server tasks that developers do not have to provide. That being said, I am not going to count out some of the hopes Microsoft has for pushing processing tasks to the Cloud. Also, with Forza, putting a lot of those physics calculations, and user data in the cloud WILL alleviate the need for the xbox hardware to handle that.

    • June 21, 2013 11:14 am

      Thanks, Zos. What is even more fascinating is knowing that Forza 5 is going to support user-created content…for sale, even! With 10 million dollars going to hat makers in TF2, this is a pretty cool opportunity for those that love to play with the triangles. πŸ˜‰

    • June 21, 2013 2:20 pm

      @Suns: I’m just going to keep drawing penises on my hoods.

    • June 22, 2013 10:08 am

      Throwback!!!!



    • June 22, 2013 1:31 pm

      That, can earn you some money.

Comments are closed.

%d bloggers like this: