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Monaco Launch Trailer

April 17, 2013

Releasing April 24th.  Can’t wait.

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27 Comments
  1. April 17, 2013 5:40 pm

    Looks like a treat. Count me in.

  2. April 17, 2013 8:59 pm

    I have rewatched the HD version several times, and this game is just bubbling over with personality. The female spy is actually wearing a low cut red blouse, with a red and black hair band on her pony tail. Then there is the guy in the hospital writing on the computer about how he lost his job at the prison when the thieves escaped – and he gets chloroformed (0:54). It wouldn’t surprise me if in one of the later levels we met him on the street, hasn’t bathed in weeks, paper bag bottle in hand, poop on his jacket.

    For what it is, this game is off the hook with iconic and humorous detail. I don’t know how long I will end up playing this thing because I never play my XBLA games as long as I wish I did, but, it looks simply fantastic.

  3. Herandar permalink
    April 19, 2013 1:24 pm

    Already confirmed my intentions: Been waiting for this for a long time.

  4. Herandar permalink
    April 24, 2013 4:37 pm

    And I’ll be waiting a little longer…

    “We just discovered that there is an issue which requires that we push back our Xbox Live arcade game release date a little. We’ve already submitted an update to Microsoft to fix the problem, and as soon as we know that the issue is fixed we’ll have a new release date. I know our fans have been waiting a long time for the game, and hopefully they’ll have the patience to wait just a little while longer. What’s mine will be yours very, very soon!”

    Posted on Facebook last night.

    • April 24, 2013 7:02 pm

      Yeah, I saw that too. 😦 Won’t be too long, though, I am sure.

  5. April 26, 2013 9:09 am

    Getting good reviews (85 average). Keep us posted on the drop date.

    Also, Games tonight! And tomorrow! BF3 and Gears (1 or Judgement)

  6. April 30, 2013 9:55 pm

    I was busy with basketball this weekend. Our team destroyed the competition in the finals. The first period ended: 23 – 2. The final score was 90-48. That was the final game of the tournament – the top two teams. We will have another tournament in one months time, and will almost certainly meet with the same team again in the finals. The winner of that tournament will go to the National championships. Barring injury and utter laziness, we should do just fine.

    The boys played at college level, though. The stuff they pulled off was so beautiful, I want to send out CDs to Blank and Kenai. Shooting 40% from the 3 line, attacks ending in finger rolls, reverse under the ring layups, rebounds, blocks. The other team didn’t play poorly, either. Our boys were just in the zone.

    While I was busy, it looks like Penny Arcade took it upon themselves to promote Monaco.

    Does that Miner remind you of Blankman or what?!

    • Blankman permalink*
      May 1, 2013 12:23 am

      Very happy to hear that your boys bent over the competition, Suns! Glad to hear that they’ve decided to play to their potential. Here in L.A., it’s not looking too good for the Clippers who just dropped their third game in a row (the last one was a ten-point loss at home). Damn it!!! The Grizzlies match up very well with them, and the two teams are just beating the crap out of each other. Many technical fouls being called. To make matters worse, Blake Griffin has a high ankle sprain from stepping on Lamar Odom’s foot during practice this morning. Argh!!! If they manage to get past the Grizzlies, they would wipe out the Spurs in a heartbeat. Unfortunately, the series goes back to Memphis & the Clips weren’t able to hold serve. 😦

      P.S. Your comment on the Monaco Miner had me cracking up! LOL

    • May 1, 2013 5:30 am

      Thanks, Kenny!

      NBA: After the first two games, I thought for sure the Clippers were just gonna sweep the series. Now with Blake injured and the loss of home court advantage, all I see is a huge mountain in front of them. Heartbreaking. They have become my new favorite team.

      Rockets and Thunder tie for second place. Russel Westbrook was taken out with the cheapest of plays. Dude never missed a game since he started playing basketball. Heartbreaking to see any premiere athlete injured by the idiotic play of a lesser player. Guess it is Durant’s opportunity to shine. On the other side, Hardin seems to be kinda chokin’ again, with these hot and not performances. What the heck, dude?

  7. May 7, 2013 9:47 am

    News Flash! Monaco is now ready for launch. May 10th!

    • May 9, 2013 5:47 am

      Suns: Thanks for the article link. I liked one of the comments that someone made.

      “Maybe multiplayer games need some kind of honor system, where players can rate others based on their friendliness and so forth. If someone’s score is low enough, they won’t be able to join public games with high scored players”.

      Now I don’t think this would work too well for standard MP games, but in Monaco, it could really add an interesting “filter”.

    • May 9, 2013 3:04 pm

      Really, XBL already has that sort of thing in place – the reputation thing. Yet, if they were to enforce it as suggested in that comment, Johann and Cornie wouldn’t be able to play any games any more. They both have extremely low reps because the pwn everyone. Never heard them say a nasty word or grief or even quit, but people don’t like being dominated by the same players over and over again, so they give them negative feedback.

      Fortunately for us, we have each other and it shouldn’t be too hard to make a room of three or four thieves. We would have done a lot more of that in Borderlands 2 if the leveling system didn’t get in the way. As it was, everyone just played that game alone almost all of the time. Every time I jumped on Blank and Adam (and sometimes even you and Grymmie) were playing…in separate rooms!! Bwahahaha Talk about the ultimately co-op game design failure.

      On the other hand, even on XBL, we seldom have a bad night playing with randoms in BF3 – though it is always more enjoyable squading up. Similarly, playing the OverRun demo, I have had a very good time. The worst griefing that I have experienced is gamers starting but not playing their character. Just letting it sit there.

  8. rEDChief55 permalink*
    May 10, 2013 11:59 am

    The launch of this game has now officially reached “fallen flat on its face” status.”

    Not only has it had installation problems on PC and been delayed on XBLA…but today as I go to download the trial on xbox live I saw something I’ve never seen before: an arcade game without a trial. That’s right, as of the launch date there is NO trial for this game. I didn’t even think that was allowed. Pretty disappointing.

  9. May 10, 2013 2:54 pm

    I took a peek yesterday when I got home from work and all I saw was the 1200 point download link. I didn’t have time to buy it then anyway, so I didn’t investigate further. I am not surprised, however. There seems to be no end to the lengths Microsoft and the various publishers will go to try to get something for nothing – in this case, a blind sale to an hopeful customer. Disappointing, indeed.

    I will be buying it anyway because I know for sure I want to play this thing. But don’t any of you go ahead with the purchase unless you feel it isn’t going to be a miss.

    Seriously, I just grow weary of the constant “let’s try to bend them over this barrel” and “Maybe this is the best way to fleece them” mentality.

    I look at Judgment and the game has been out for 3 months now, and people still only have a handful of maps to play on. Yes, there are promises of more, but it was the attitude described above that has loyal fans playing a few maps ad nauseum, crying out desperately in the forums for some recognition of the problem.

    OT It is a working Saturday, so I won’t be signing in until after Midnight EST. But I do plan to jump on when I get home.

    • May 10, 2013 3:55 pm

      Personally Suns, I think this was more the devs of Monaco’s fault rather than Microsoft. The devs need to include a trial portion alongside their game and since the devs were already having issues with the full game, they probably pulled a Bill O’Reilly and just said fuck it.

    • May 12, 2013 4:58 pm

      The developer is one guy, mostly. Another guy did the level designs, but most everything else is the work of one guy. Oh, and the music guy did the music.

  10. May 10, 2013 4:09 pm

    There is a trial. I’m looking at it right now.

    I’ve bought the game on Seth’s Xbox (with my I.d.), and then just downloaded it also on my xbox, so we can both play together.

    Tonight the Heist begins! See you soon Suns!

    • May 10, 2013 5:39 pm

      WOOT! See you tonight, Crime Time!

  11. rEDChief55 permalink*
    May 10, 2013 6:48 pm

    Well here’s what games are supposed to look like with the trial available

    And here’s Monaco’s page that Grymm, Suns, and I all see

    • May 10, 2013 7:46 pm

      Yep, as I mentioned to Grymmie, I think you have to buy the game to “see” the “Free Trial” download option. LOL Microsoft!

  12. May 12, 2013 5:15 pm

    Got it, played a coule of levels by myself, and then went on vacation. Got back this afternoon, and played a few games with my seven year old son. We loved it. It truly is about how you handle the situation when everything goes wrong instead of pure planning and precise action. One the one level, I used the Moles ability to break through walls to skip an entire section of the level. Just dug a tunnel from the subway to the vault, got the trophy and were out. Never had to go to the street level at all. Of course, we missed about 60 coins from the surface and had about 11 minutes added to our final time, but we didn’t care.

    I am truly looking forward to playing this with three friends, and seeing how everyone reacts when an alarm is tripped. My son ran a lot of circles around in a room when he panicked, resulting in deaths, but I will gladly play with him again too.

    Not sure yet how many maps there will be all told, but I’m guessing the replayability will be pretty high on this one. Not just leaderboard time chasing, but completing levels without dying/being noticed etc.

    • May 12, 2013 8:49 pm

      Glad you are enjoying it. Me, too. However, the best way to play it at the start is in pairs. The game is simply too visually complex to play in groups of 3 and 4 unless everyone is naturally very good at that style of gaming. After the maps are learned and the all visual information becomes second nature to process, groups of 3 and 4 will be totally awesome.

      The more you play, the more enjoyable the game becomes.

    • May 13, 2013 5:44 am

      We (me and both my boys) are having a BLAST with this game. Unlike most games, this one gets more enjoyable each time I replay a level. Trying different things / ways. Impossibly hard, but not as much if you find the “sweet spot”.

      I also like that although there is a story and continuity, it isn’t limiting like other games (i.e. Gears, Borderlands) – so that I’m don’t really care how far Suns has progressed, because we can just pick a mission we’ve both already unlocked and play it like it was the first time.

      I love and hate how precious ammo (or weapons are). Make each “kill” count.

      I took a quick solo stab at the Art Museum Heist. OMG! Talk about hard! I have no clue how to get through that level. But I know I will. Maybe that is a level that I need teammates for?…. And there in lies the fun.

    • May 14, 2013 7:00 am

      Online multiplayer is actually quite different from local multiplayer. Playing with others online has very little extra information on-screen. Having played local multiplayer first, I was surprised not to see what my partners could see. Communication is key.

      I could see LabRat running away from something, but until he told me that there were two guards chasing him, I had no idea why he was moving so fast all of a sudden. Another thing I am liking is how the different classes work, and in different levels. We were running amuck in Banque Albert with the Mole and the Cleaner, making new paths with the Mole, who would invariably attract the attention of the guards. I was the ninja Cleaner, hiding in corners, and running out to knock everybody out when they were on their way back to their positions, and then reviving the poor loud mole.

      Then we moved on to the Manor, where we had to rescue the Gentleman. Our methods that were so efficient underground were fairly useless. The mole could still go through walls, but the level design made it only really helpful in a few dead-end rooms, and even less useful on the second and third floors. The cleaner is always somewhat useful, but the guards in the Manor are cops with really itchy trigger fingers, and they wouldn’t let me walk up to them. The lookout is perfect for the Manor, and once you grab a disguise you can walk right past the psychopathic cops.

      Now I just have to learn how to deal with the goddamn guard dogs.

  13. rEDChief55 permalink*
    May 14, 2013 10:06 am

    Herandar-

    Hold Y when playing online. You’ll see what your allies see. It’s inconvenient to hold the button down so I don’t use it all the time but I am definitely holding it down more times than not.

  14. May 14, 2013 9:26 pm

    This game gives me the biggest stress boner I’ve ever had. Red and I played a few of the last missions in the Locksmith’s story just us 2 and it was tense. During the last mission we played, Red’s mic died towards the end so we were gesturing our characters to each other trying to communicate our message and strategies to each other. It was a glorious feeling that is similar to its uniqueness that Battlefield 3 gives me when playing.

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