Maturing Into Art
When reading the latest news, making a connection between two normally unrelated topics is terrifically rewarding. It is that “Ah ha!” moment when the light goes on, and you know that you are thinking about something new. Today, Tyrus had one of these insights. He posits that the outcry against the excessive violence in Bioshock Infinite is evidence of the maturing of our favorite hobby. Read his argument here. Well done, Ty!
And to the discussion on violence, that and the cursing language (as opposed to swearing) in the original BioShock game actually diminished my appreciation of it, too. It was upsetting. Whereas the little epithets in BF3 have me cracking up even after the umpteenth time hearing them, in Bioshock, ever utterance of anger is jarring, and made me feel unhappy (unclean/guilty?) – even though the actual content of the expressions are far more graphic in BF3 (see the video embedded below for some BF3 examples).
I believe that the excessive violence was a deliberate choice on Levine’s part, as it stands in stark contrast to the beautiful, seemingly peaceful worlds the gamer explores, and is symbolic of the inevitable violence in a totalitarian state. Still, the shock of it (no pun intended) to the average gamer has probably been greater than the designer had in mind.
For a different perspective, read Dennis Scimeca`s (Kotaku) thoughts on some of those VOs.