As Kenai pointed out in a comment to another post, Gears of War: Judgment is scoring reasonably overall. This is good news for those going ahead and purchasing, and we all look forward to hearing impressions from the Stranded who try it. Cheers!
I’ll be trading in Far Cry 3 and a couple other games to get this one at Gamestop (tonight after work).
Blankman, if you’re up for it (and picked up the game), I’ll be on tonight around (9:30 est).
This is a good video review (with minor spoilers).
Blank, Razor and I played campaign last night. Took about 1-1/2 hours to finish Act 1 on Hardcore.
And I thoroughly enjoyed it.
Story: Not much to say without giving any spoilers, but it is refreshing to play without Marcus and Dom. Different perspective. Different voices (Marcus gravel voice and Dom’s high squeaky voice can wear on me). I like prequel’s. Allows me to focus on just playing the game, instead of trying to figure out the story. Yes, there is a story in this one, seems interesting, but I don’t really care too much. Just happy to be totting around a sawed off.
Combat: Firefights on hard core have been intense. This is the main improvement over the years, is that the battles are such that they can throw the kitchen sink at us. Multiple boomers, therons, maulers, tickers, drones, you name it, are thrown at us wave after wave. No sitting back and popping. We have to cover our flanks, run in for revives (before more tickers show up), and scavenge for ammo.
Grenades are now thrown with the LB. Hit to throw quick (and they stick to people) or hold down LB to set up the direction of the throw.
Weapon swaps are done with the Y button. There are only 2 weapon slots (and pistols count as a slot). That pretty much kills me ever using a pistol again…. Pistol or Gnasher? Pistol or hammerburst?… Bummer, because I love having a boltock in a pinch
Turrets: I like having them. Nice addition.
Declassified missions: I like them, but would almost rather they just not make you aware of them. Why do I have to pick? The whole “choosing” yes or no, kind of takes me out of the “environment”.
Favorite moments so far? Our declassified mission was that the environment in our battle became “dusty”. Would couldn’t see much past 25 feet. Wave after, wave came pouring in, but we couldn’t use long range weapons. So I had my Gnasher and Sawed off. We died several times before we finished this level, but I had a blast once we figured out how to work together. Blank charging them with a Retro, and Razor and I gibing them back into the ground. Lot of Locust died on that field last night…
Looking forward to “round 2” tonight.
Thanks, Kenai! I was hoping someone would write something. I will sticky this post.
The boys and I downloaded the free OverRun demo and the more we played, the more we liked it. First I must say, I will not buy this game at full price simply because I don’t have the money right now and I know that within a couple of short months they will be releasing a all-DLC-inclusive “Game of the Year” edition for the same price or cheaper. Having said that, I can definitely see myself picking Judgment up at some point. I want the game, but I want the DLC too (with only four MP maps otherwise, it is essential), and I cannot allow myself to support this money grab or those in the future from other companies. I must practice some self-restraint, and I have to send a message, at least my drop in the bucket.
Now, about OverRun. It is not Gears of War Execution. It is a completely different but also great MPvs game in its own right. It basically covers every criteria I have for a great MPvs game offering strategic, tactical, teamwork-rewarding, class-based, asymmetrical MPvs gameplay supporting teams large enough (6 per side) to play with the “whole gang”, all set in one of my favorite universes with some of my favorite weapons and art design.
As we played, communication picked up and we started developing strategies. For example, as an engineer, never ever die before you have built a turret. Which means, as soon as you get into position, build that self-preserving autogun. Repair from behind cover. You can repair all gates/fences from almost any angle and you do not have to be standing in the middle (I lesson I learned the hard way). As grenadiers, use those nades and learn the angles so you can hit the E-hole from far away out of harm’s way. As wretches, flank, flank, flank. So much fun. I could hardly put the controller down last night, and I cannot stop thinking about it since I last played.
It isn’t without concerns. It seems to me that the sniper class for both sides is absolutely brutal. In a game with reviving, a headshot kill is especially weighty, and it seemed like all of us were getting our heads blown off a lot. The grenades are incredibly powerful, and I can imagine that with a little practice, people will be throwing the ‘nades from behind krill cover, over buildings and right onto the e-hole, winning the game without even engaging the enemy. I am hoping this won’t happen, but I am afraid that it might be possible.
Time will tell many things with this game. It would be very cool if People Can Fly supports it after release and addresses the exploits and imbalances that inevitably come with any MP game – something that Epic never did for the original in the series.
Epic/Microsoft/People Can Fly should have taken a different marketing approach: selling the game for at least 10 dollars less than usual price and including the promise of free DLC. The way it is currently being marketed is a total turn-off, and will only serve to ensure that their player base never really grows (by the time gamers like me pick it up, some of the early adopters will have moved on). It is neither free-to-play, nor is it buy-and-play. In fact, allow me to coin a term to describe their hybrid model: “Buy and Pay“. It is just another epic fail on the part of those making the decisions. The fact that they offered a demo of their new gametype is their only good decision, though it will not bring in as many sales as they might think. Not everyone likes my favorite gametype.
You guys can stop holding your breath for a “GoTY” edition of Gears Judgment that includes all/most of the DLC because they didn’t even do that for Gears 3. I wholeheartedly agree that this game shouldn’t even be considered at full retail, but for $43 (Target’s B2G3 deal)? That’s kind of a no-brainer. In a month, I see the game dropping in price to around $40 like Dead Space 2 & Hitman: Absolution did a month after it’s release. I respect your guys’ timelines on when you’ll pick it up. Kenai, Razor Hanzo, RoBBins, and me will be here ready to rock! 😉
In regards to the gameplay, I’m enjoying the existence of the Emergence holes again, as I did in the General Raam DLC (Gears 3 Season Pass). I think that their elimination from the Gears 2 & Gears 3 games, respectively, resulted in a step backwards due to that aspect. The muscle memory of playing past Gears titles is playing havoc with me in Judgment because I used to always press the LB shoulder button since I used the Tac-com to see where my teammates were at all times. Now that it’s selected for the grenade toss, I’m tossing out grenades unintentionally. 😦 Epic even went so far to cram that new control scheme down our throats by not even allowing the legacy controls to be an optional setting. WTF?!?
Overrun is a lot of fun (based on the demo). The demo could have really moved units off the shelf, had they had any kind of strategic pricing (as Esuns mentioned). The truth is, the limited amount of content, lack of carry-over from GOW3 (even though the game is essentially a mod), and Epic’s history of abandoning their games (GOW3 content released as part of GOW:J) prevent me from making the purchase any time soon. I am with Esuns, in that I will fork over the “platinum edition” price with (hopefully) DLC included.
I am surprised how much I enjoyed the gametype though. But lets be real, a few hours of playing 1 of the 4 demos, and I am ready for new content. These maps are not even the size of 1 chapter of 1 movie in L4D.
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