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Crossbow Takes Out Choppers!

November 27, 2012

The title of this post was the Skype message waiting for me when I got back to my desk. Thank you, Johann. Above is the “Premium Exclusive” video that has been leaked and YouTubed for everyone’s enjoyment. And, yes, the Crossbow takes out choppers…so for infantry, maybe it isn’t such a bad thing. LOL

And if you haven’t read Degree’s comment (and watched his linked video) you really need to do so.

I was thinking, the best thing about all these other great games that I have and continue to enjoy (e.g., Borderlands 2, Halo 4 etc.), is that they make jumping back to BF3 all that much more enjoyable and rewarding. One needs to have Cup Noodles and Beefaroni every once an a while to help humble the stomach and create some gratitude for how good the home cookin’ of BF3 is. BABY!

  1. November 27, 2012 8:19 pm

    I am just going to add this regarding the Crossbow. It has one heck of a long reload, and in busy streets filled with enemies, I know that people are going to be preferring the trusty pistols. At the beginning, however, the crossbow will everywhere, and because of the ammo types, it will be useful to have at least one squad member rockin’ it.

    EDIT: Just pasting this vid in here, from the EvAv thread.

    • November 28, 2012 5:23 am

      Agreed. It’s looking as though while the Crossbow is a scary bastard, it won’t be overpowered. And especially with the amount of cover in these new maps I don’t see it being that big of an issue. The one thing I am worried about however, is if the Crossbow can be used in all maps. Operation Metro would be very bad if it is. We’ll just have to wait and see, I guess.

    • November 28, 2012 2:10 pm

      Grymmie, Johann was saying the same thing. Also, he and Cornie pointed out that switching back to primary (and then reloading later when there are no enemies) is how people can use it without feeling the penalty of the long reload. Scary.

      Fingers crossed.

  2. November 28, 2012 8:03 pm

    Seems like the Crossbow won’t necessarily be that much of an issue after all.

    Written by t4ct1x over at the BF3 Subreddit:

    “Hey guys,
    Many have been asking for a breakdown of the damages and effectiveness of the new XBOW that came with Aftermath. As a result, I did a number breakdown of all the weapons and bolts, except for the long range bolt that I did not unlock.
    The standard XBOW is unlocked after only winning 3 scavenger matches. Once unlocked, you can equip it to any class by replacing your equipment. Assault loses med pack, Engineer loses rockets, Support loses c4/mortar/claymore and Recon loses the choice of Soflam, MAV, etc. There are 3 main modes for this weapon that can be used when they are unlocked and I will break numbers down on each. Remember that you can scroll through your bolts once you have them unlocked and will see the options on your HUD.
    There is also the Scoped XBOW that you unlock by netting 150m worth of HS for Sniper, Assault Rifle and Carbine. All this does is add a 7x scope to the weapon, but does the same damage with the bolts.

    Bolt Breakdowns:

    Standard Bolt: This is effective for close range combat as a one hit kill above the torso within 25m. The weapon will do 91 damage anywhere below the torso within that range. The bolt can still get a OHK at range without getting a headshot, but this seems to be if you hit at the neck. As you scoot back the damage will keep falling off to where it is 55 above the torso from 130 meters. You still can get a HS from that range and get a kill though, but the drop off is incredible at range.

    Sensor Bolt: This bolt is a very curious one. Don’t ever use it as a weapon as it only does 24 damage on a HS. However, it is beautiful when you shoot it anywhere in around a 15m vicinity of the enemy. It will spot the enemy for a max of 8 seconds if you are not looking, but they will remain spotted if you are looking at them. You can even shoot it a few meters over their head and it will still spot the enemy. This will be very effective on close quarter maps.

    HE Bolt: This is the high explosive bolt that has c4 strapped to it. Don’t ever use this weapon against infantry as it only does 24 damage when you shoot yourself in the foot with it. The splash damage is minimal and you can only OHK an enemy with direct impact. This bolt was designed specifically for anti-vehicle usage.

    Below are the damages to vehicles.
    Aerial Vehicles: Does 91 damage to all air vehicles minus the Transport Chopper
    Transport Chopper: 61 damage
    RHIB Boat: 58 damage
    Jeep: 41 damage
    Tank: The damage varies on the tank. Does 10 damage to front, 18 to the side and 28 to the back. When hitting turret, does 10 to the front, 16 to the side and 28 to the back.
    LAV: The damage varies on this vehicle as well. The damage is the same no matter where you hit the LAV. Bolt does 22-25 damage to the front, side and back.

    Guys I hope you enjoyed the info and if you have anymore questions please let me know.”

    • November 28, 2012 11:21 pm

      Ok, just the fact that it is NOT one’s secondary weapon (i.e., to replace the pistol), is enough to make it less scary. Giving up the other equipment is a major sacrifice (I always have to give up my health station when I want to carry smoke nades) so it will be balanced.

      Great find, Grymmie. Thank you!

    • November 29, 2012 5:25 am

      Exactly my thoughts, Suns. Since the Engie needs to give up their Rocket Launcher, health kit for Assault and C4 for Support it makes it seems like it’s a fair trade. I was worried about the secondary as well, but with just this simple change it completely changes how lethal the Crossbow is in my eyes.


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