Halo 4: Take The Plunge!
Not only has 343 far surpassed any expectations of what a Halo title should be, they’ve also gone and created a Halo game that is miles above any that’s come before it. Destructoid
Halo 4 is getting rave reviews and is doing considerably better than AC3. I find it amusing both that I had confidence this would be more entertaining than Bungie’s own work, and that indeed, that is the way it is being received. What is this trend of creators struggling with their own creation? Is it kind of like parents messing up their own children? Can’t see the forest for the trees? Too close to the problem?
Penny Arcade, in their review, “Halo 4: This isn’t Bungie’s Halo anymore – it’s better” provides some solid reasons for their praise:
The new emphasis on story and character aren’t the only updates; 343 has made major shifts in approaching the game’s cinematics and set-pieces. Naughty Dog has set a high bar for character interaction by having real, flesh and blood actors move about and interact with one another on constructed sets, as in a film. Halo 4 introduces this production technique to the Halo franchise with impressive results.
Character movements are natural and feel weighted, while realistic facial expressions add a new dimension to the emotion of a scene. The motion capture actors aren’t the characters’ voice actors, but it seems that the two have complemented each other superbly. There is a scene where a superior officer orders Chief to give up Cortana after she has an emotional outburst, and you can feel the tension in the room. There is a sense of pathos and fear to the game, especially in Cortana’s voice acting and motion capture, that we haven’t seen in past games. Halo 4 is better for it.