Close Quarters Playing Tips
Since some of our readers are interested in the Close Quarters expansion pack, even if not Premium, I figured I would front page this. In this feature the developers take us through their decisions on Close Quarters design, and how to best play on those maps. Lots of great in-game footage which will give people a feel for what the pack offers. (This is actually supposed to be Premium content, but you know, the Internet. It may disappear at any moment.)
As an aside, the massive title update is solid. The controls feel tighter as they took out some of the lag apparently, the suppression has been toned down in duration, and most of the shotguns have had time added to their reloading, so for that reason, with the exception of the M1014, they are not quite as dominating. Johann and I have already paid for Premium and are half way to completing two of the assignments. There has been talk of Premium members being kicked out of some private servers as part of the protest (I guess), but we have experienced no such treatment. Also, as the novelty wears off, it would appear that there are more DICE/EA servers available, and many of the private renters are providing standard ticket counts.