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The Bucket List

February 24, 2012

I spent like 15 minutes trying to decide between that picture, this and this.

Title doesn’t have anything to do with what’s in the post. Like. At all. I just needed something involving a list since DICE has just recently sent out a confirmed list of fixes they’re applying to BF3 with the upcoming patch. Now, the catch is that anything on this list can be changed at any time. DICE though (through their excellent Jedi Mind tricks) decided they would let us be the first to know if anything is added or removed from this list at any time.

Hit the jump for the list.

There’s way too many to list all of the changes, but here’s some key changes that stood out to me:

And I HIGHLY recommend you check out all of the recoil/damage changes they made to each gun to give it a more “individual feel.” You can find it at the bottom underneath the list of weapon fixes at the original article linked at the bottom of this post.

-Fixed some situations that would unintentionally make a player unrevivable.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Switching from primary weapons to sidearms and back now takes less time. (for Suns πŸ˜‰ )
-Fixed several issues with vaulting objects, especially for thin railings.

-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud. (this would happen to me all the time)
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Added Horns to all Jeeps.

-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.

Weapon Accessories:

-Tweaked IRNV to be more consistent across all levels.

-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod’s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.

Heavy Barrel
-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.

-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.

Laser Sight
-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.

-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly. (YES!)
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.

-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.
-The MAV can no longer be used as an elevator.
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4. -The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
-Ammobags now stay until the user redeploys them like Medkits.
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
-Slightly increased the heal rate of the Medical Crate.
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.

Now believe it or not, that’s not the list in it’s entirety. So, if you have the time go check out the full list of fixes and tweaks here.

BONUS: If you took the time to read this whole thing then here’s your cookie. ❀

  1. Average permalink*
    February 24, 2012 7:59 am

    Yes, I love Grymms post, I always get free cookies!

    Josh, posted picture is amazing, that made me LOL at work.
    USAS will finally be nerfed to some degree, no changes to my second love the M40A5 sniper, thankfully.

    • Average permalink*
      February 24, 2012 8:00 am

      PS. I am going to be on tonight, what time is everyone on? I don’t think I’ll be playing til the morning like last weekend.
      Jimmy mentioned he’d be on and Suns had the day off tomorrow?!

    • February 24, 2012 9:09 am

      Dude, I am TO-TAH-LEEY down! Think I’m gonna have to rock the Average tonight. (L96 sniper with iron-sights like a BOSS πŸ˜‰ )

    • Average permalink*
      February 24, 2012 1:30 pm

      M40A5 bro, I don’t have the L96

    • February 24, 2012 2:23 pm

      That’s my own personal ‘twist’ to the Average, you see πŸ˜‰

    • February 24, 2012 8:00 am

      Yep. I just kept picturing saying that to some girl with that kind of face hahaha. And it looks like my baby is getting some love too (the L96 <3).

  2. 3Suns permalink*
    February 24, 2012 1:03 pm

    The update is extensive and the ramifications considerable.

    Though I will have to play and see for myself, I think I like every decision except that of reverting C4 back to non-persistence (it will disappear if we die and respawn).

    And this video totally deserves the Indiana reference.

  3. February 26, 2012 3:59 pm

    I agree with your point to an extent, but it’s out of context. You did not mention that this information dump was a direct result of the threatened player blackout. See Battlefieldo for more on this.

    • February 26, 2012 4:28 pm

      Actually, skip Battlefieldo, and read this rant/recap on Kotaku: Much better.

    • 3Suns permalink*
      February 26, 2012 5:11 pm

      Thanks for the heads-up, Herandar.

      I disagree with the Kotaku author about the nastiness (and self-entitlement) of the BF community. I played for hours on Saturday and only came across 1 USAS user, which is to say that there is A LOT of self-policing within the general community. Also, protesting for critical patches is not spoiled child behavior. Any developer that releases broken code/balancing has an ethical obligation to do their best to fix it.

      Protesting for free maps and other content is we-are-entitled BS, but not for patches and updates where gameplay mechanics are clearly broken.

  4. February 27, 2012 12:06 am

    That’s quite a list, is that all only for PC or it’s for all versions?

    Honestly aside from having a hard time putting down radio beacon, SOFLAMs, etc. I don’t see anything that I can point as that needs urgent fixing.

    • 3Suns permalink*
      February 27, 2012 12:38 am

      Frenik, it will be for all versions. And glad to hear you are happy with the current state of the game. I am, too, though I wish they had given beginners better start kits to ease the pain of jumping in. Also, I think every tweak will make it even better.

    • February 28, 2012 9:12 am

      The best way is either TDM or Squad TDM. We should roll with Blankman and whoever is missing stuff in those playlists every now and then.

      It was a huge difference for me, because in Rush or Conquest you get sucked in with the objectives, is very hard to pull off a lot of kills, especially on guns and classes you are not highly effective with.

      I remember I ranked up most up my stuff twice as fast on TDM. Or at least play all weapons until getting the silencer, etc.

    • 3Suns permalink*
      February 28, 2012 9:23 pm

      Also, I think we need to try hardcore. I am sure the vehicles are toned down a bit there as well, because they can’t be driven in third person.

    • February 27, 2012 12:40 am

      If you look at the full list it specifies if it’s for an individual version. Everything I listed in this post is across all platforms.

  5. February 27, 2012 2:18 pm

    Looks like we may end up getting Bad Company 3 sooner than we thought. Read me.

    • 3Suns permalink*
      February 27, 2012 3:10 pm

      Interesting article.

      1. Peter Moore confirmed as COO of EA. I had heard the rumors; this is the first time I have seen his title mentioned. This is very good news for EA.

      2. BC:BC3 is most likely at least 1.5 years away, imo.

      3. If people at DICE are working on another project, it is probably that MoH: Warfighter title, or at least, just the MP portion of it. lol Apparently they are not working on it.

      4. With Medal of Honor, Battlefield, BF:Bad Company, and Respawn’s new game (it is a Sci Fi shooter), EA really should have all they need to push hard against Activision’s iron grip in the FPS. Whether they will or not (probably not) has yet to be determined.

      5. EA vs Activision means Gamers win (or everyone has to start paying for each and every map, and every second they play).

      UPDATE: Ok, so Bungie went to Activision and most of IW went to EA as Respawn…to build a Sci Fi shooter. I find it hard to imagine Bungie making another Space Marine FPS. If they don’t, what kind of game will they make? And does it feel like EA is playing catch up here. Bungie moves on to something else, while Respawn picks up the Space Marine mantle. Hmm…

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