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It’s Free: The Syndicate Co-op Demo

January 31, 2012

One of the features of XBL that I have not been using as much as I should, is the access to free demos, especially ones that allow 4 player co-op. I am not looking for another game to covet, but this one looks like fun. Click here for Game Informer impressions and here to queue it up. Thanks for the heads-up, Grymmie!

  1. January 31, 2012 5:13 pm

    Everybody! Download this! ASAP!

  2. Average permalink*
    February 2, 2012 11:38 am

    This had Skrillex do the music for the trailer, it must be rad then.
    Will download.

    • February 5, 2012 2:07 pm

      Also, can download three Skrillex tracks from the game and/or trailer from Syndicate’s Facebook page.

    • February 6, 2012 8:59 pm

      Actually there was only one Skrillex track. The other two are by Flux Pavilion and Digitalism. imo, the Flux Pavilion track was the best.

  3. 3Suns permalink*
    February 2, 2012 2:16 pm

    Tycho from PA had this to say about it:

    “Gabriel wanted to know if I had played the Terrible Syndicate Demo, which was bad, and I told him that I had only played the Great Syndicate Demo. He was not aware that this demo existed, for reasons which aren’t entirely his fault.

    There have been a raft of game selling demos lately: Kingdoms, which we’ve already discussed ad nauseam, the Darkness II which was another game I had no interest in, and now Syndicate, a game I had no mental bin for. I played a lot of Syndicate as a young person, playing Syndicate and listening to Tori Amos was my thing, and some of these recent “remakes” are so attenuated from the source material thematically or mechanically that they don’t “catch” in my head. If it hadn’t been from Starbreeze, even the demo may not have penetrated.

    Gabriel’s experience with Syndicate’s multiplayer was similar to most people’s, I imagine, because Syndicate doesn’t tell you something very important: it may walk like a shooter, and talk like one, but the ebb and flow has more in common with MMO endgame Raiding than some latter-day inheritor of the action mantle. I had to fight the “final boss” at least twelve times before defeating him, with three different “pub” groups, and when it finally happened it was because we ported over broadly defined RPG roles like grabbing adds, tanking, and main heals.

    Gabriel didn’t get a chance to see any of the stuff I did: he had no opportunity to hack, or “breach,” a grenade in mid-air, saving teammates and turning the explosive into useful equipment. He didn’t see anybody pull a chip out of an opponent’s head, for use as a currency in character improvement. People invariably quit at the last guy, which means that Gabriel was being matchmade into games at the very end with no opportunity to learn and file away any of the rudimentary skills like healing or buffs.

    My twelve attempts took place on Normal difficulty, Normal, which is the lowest of three. I just read an article on Eurogamer entitled “Starbreeze ‘in constant fear’ Syndicate is too hard,” which strikes one as a reasonable fear, but also establishes that multiplayer is for people who know the ropes. What they’re doing with this demo is dropping you off at Ragnaros, giving a curt salute, and then running away.”

  4. February 4, 2012 7:33 am

    So, I finally played this with two friends last night and we were all very impressed. It is a true co-op game, and not very easy. We died against the last boss at least twenty times, but we never felt like it was cheap, and no one suggested giving up. What I enjoyed the most about it by far is the “breaching”. If your partner gets hit (and you get hit a lot) and you can see him, you can breach his/her system and heal him/her. (The girl really looks like a be-mohawked Lisbeth Salander. Wonder if there is a dragon tattoo under the trenchcoat.) You can heal pretty much non-stop, you just have to be aimed in your teammate’s direction to start the breach.

    Once you see an enemy, your chip keeps track of him, and you can frequently go into augmented vision and see where they are, behind walls even, so you can line up ypur shot before you peek around a corner. If you get close enough to a grunt, you can breach him to make his gun backfire and stun him. Elite enemies and bosses have armor that you need to breach before you can temporarily inflict damage. Like healing friends, you need to aim at your target and then you can breach while behind cover. This was how we eventually beat the boss and his minigun. There are also turrets that you encounter that you can not damage. You need to breach their control panels to shut them down.

    The one thing I didn’t care for was the grenades. Because the breach and vision overlay occupy the buttons normally used in FPS games for grenades, you have to hold down the weapon switch button to select grenades. You can only replenish your grenade supply by hacking enemy grenades that are thrown at you and picking them up. (Cool!)

    Also, I’m not too sure that the demo is all that stable. Whiile fighting the boss, my XBox froze completely twice (ending the first game since I was the host), my brother’s twice, and our other friend crashed once (after the two of us remaining finally beat him.) I watched a Youtube video of someone else playing who said his game crashed at the end too. But despite all that I really recommend everyone give this a try with friends.

    • 3Suns permalink*
      February 4, 2012 11:37 am

      Herandar, thanks for taking the time to write this up! Good stuff!

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