Omar: I'll do what I can to help y'all. But, the game's out there, and it's play or get played. That simple.
Dennis 'Cutty' Wise: The game done changed...
Slim Charles: Game's the same, just got more fierce.
But when a little girl learns a word, for example, her brain makes a record by altering the connections themselves. When she learns to ride a bike or sing “Happy Birthday,” a new constellation of connections takes shape. As she grows, every memory — a friend’s name, the feel of skis on virgin powder, a Beethoven sonata — is recorded this way. Taken together, these connections constitute her connectome, the brain’s permanent record of her personality, talents, intelligence, memories: the sum of all that constitutes her “self.” Even after the cold arrested Bagenholm’s heart and hushed her crackling neuronal net to a whisper, the connectome endured.
What makes the connectome’s relationship to our identity so difficult to understand, Seung told me, is that we associate our “self” with motion. We walk. We sing. We experience thoughts and feelings that bloom into consciousness and then fade. “Psyche” is derived from the Greek “to blow,” evoking the vital breath that defines life. “It seems like a fallacy to talk about our self as some wiring diagram that doesn’t change very quickly,” Seung said. “The connectome is just meat, and people rebel at that.”
Seung told me to imagine a river, the roiling waters of the Colorado. That, he said, is our experience from moment to moment. Over time, the water leaves its mark on the riverbed, widening bends, tracing patterns in the rock and soil. In a sense, the Grand Canyon is a memory of where the Colorado has been. And of course, that riverbed shapes the flow of the waters today. There are two selves then, river and riverbed. The river is all tumult and drama. The river demands attention. Yet it’s the riverbed that Seung wants to know. NYT.
via Dubious Quality.
And the game EyeWire that they are using to map a connectome.
Well, it got kind of real. More real that it was yesterday. You can now pre-order Gears of War: Ultimate Edition in Standard ($40USD, $50CAN) or Deluxe($60USD, $75CAN) flavors. In summary, the Deluxe Edition gives you the Deluxe Skin Pack which includes every standard and animated lancer and gnasher weapon skin available (10 Animated Weapon skins and 36 Standard Weapon skins) and two bonus multiplayer characters: Civilian Marcus Fenix, and Aaron Griffin.
Adam Fenix multiplayer character is a bonus for all who pre-order either versions. Civilian Anya multiplayer skin and Animated Imulsion weapon skin are “bonuses” included in all versions, including after release purchase packages.
Griffin is sweet, but I play as Baird with default gnashers so as not to be easily spotted. I
will be buying bought the Standard Edition.
And the second video in the Remastering Gears of War series is up!
Re-Geared for a New Generation
The other vids are embedded after the jump.
I cannot describe to you the amount of healing I experienced one summer after an exceptionally stressful spring of teaching. I had only two weeks off that year and the Playstation that my brother-in-law and I had bought the year before wasn’t cutting it. I couldn’t find a game that I was interested in. The outdoors were scorching and I would go play in the river from about 5am until the sun became unbearable, but then I was left to spend the rest of the day in our dingy, windowless triplex, trying to think happy thoughts.
Having thus burned my first precious week of holidays restless and dissatisfied, I took Chiiko out for coffee to ask if I could pick up a used N64 and Mario game. She gave me the go sign, and on our way home we picked one up. What followed was beyond what I had ever anticipated. I discovered a water level called Dire, Dire Docks where the only enemies were armless, fang-toothed kinoko mushrooms and staying under water too long. I spent the next two days seated directly below the air conditioner, just swimming around listening to the splashing sounds of Mario and the computer bells tapping out an endless, dreamy tune. I went back to work a couple days later completely refreshed and ready for whatever it could throw at me. Doing a search on Youtube, it would appear that I wasn’t the only one experienced healing listening to that song.
So, it was a pleasant surprise to discover that Uppercut Games have created a game that is just one giant water level. There are apparently no enemies. It is just all about exploration. If the player can swim and dive, I suspect I will be picking this up. So cool. Literally.
Hit the jump for the original Mario water theme, “Dire, Dire Docks“, and the official description for Submerged.
This is a short vid, but it provides confirmation for system link, something that I keep seeing asked about everywhere. Anyway, mostly I just wanted to put “co-creator Rod Fergusson” in a post title. I love that! Anyway, they are loving Gears fans long time. Oh, and one more thing. Now that we have system link confirmed, I think I could probably safely say that if we stormed Kenny’s house, he would probably throw a wing ding of a Gears launch party. ;) LOL! (Wouldn’t that be a hoot!) <3
August 28th. It is going up against Gears of War:UE that weekend, so it has its work cut out for it. ;)
Netflix is really standing tall and going head-to-head with its cable competition. People signed up for Netflix because of the movies and full tv series, but it is quickly, legitimately becoming a service to sign up for just for its original content.
I just watched this and am posting it because this it is actually more interesting than what Microsoft showed in their E3 conference, with the exception of their Warzone gameplay demo. I suspect almost everyone here will be picking this up. What are your reasons? If I pick it up, it will be because of the community and or Warzone (though I am terrified of the Banshees which will almost certainly be like the worst of Battlefield most dominating helicopters).