Omar: I'll do what I can to help y'all. But, the game's out there, and it's play or get played. That simple.
Dennis 'Cutty' Wise: The game done changed...
I have grown tired of the revenge genre, but I haven’t of Keanu Reeves. And this looks like it doesn’t take itself too seriously: John Wick.
Then there is Stellan Skarsgård aping Liam in In Order of Disappearance which is supposed to be “A blackly hilarious rampage of revenge” which looks reminiscence of Guy Ritchies’ greatest hits, Lock, Stock and Two Smoking Barrels and Snatch or as The List puts it, “like Death Wish set in Fargo, only funnier and bloodier”.
For myself, I have been watching some TV lately, and really enjoyed the third season of Person Of Interest. I am not saying it is good, just that I enjoyed it. What I can say is amazing, however, is Amazon Studio’s pilot, Hand of God. It was criticized for not having “enough action”. That kind of criticism was leveled at The Wire and Breaking Bad, too.
You will read a tons of reviews that are essentially proccessing what this new IP is and where it stands. Things like: is not COD enough, not Borderlands enough, not MMO enough, not even Halo enough, etc.
But for those that are still discovering new things in this IP one thing is very clear: There will be no other game like Destiny any time soon.
How are y’all doing?
Filled with a desire to play something fresh over the long weekend, the boys picked up Diablo 3. They started playing last night and their appreciation for the game increased with every loot drop. I knew they would like it.
I have actually spent a lot of time watching others playing that game. So, it was a huge surprise when I came across a video of Gauntlet 2014 (for PC and Tablets). It looks great, though Diablo gamers would probably feel like it was a table without legs, or a sunday without anything but vanilla ice cream. Still, the one thing that appeals to me is that the camera is zoomed out so you see more on the screen, and the old gameplay (hordes trapped behind walls waiting to be unleashed) is still intact. I loved the original, but ultimately never really had the patience in my waging of war, and so I found it too harsh. I always needed food, even if I wasn’t the Elf.
Geometry Wars 3 is another game that caught my eye. Neither game is announced for the One, but I am sure they will eventually make it there.
Let us know of anything you find interesting coming out of PAX. Cheers!
Anytime a game makes it into the competitive circles means that it is both visually entertaining and polished to the degree that it can be played competitively. That is a good thing.
Since the imperfect release of Pinball FX2 on the One, the game and tables have experienced a resurgence of interest and patronage with 4GN. Were avatars still around, I would no longer be wearing the crown. Cornie is beating me on every table he tries. :( Anyway, I have been waiting for the Walking Dead since it was announced. It is coming to Xbox One on the 28th of August, 26th of August for all other platforms.
So how can games provide insight into real life problems and politics?
The two groups don’t really realize this yet, but game designers and policy makers are doing exactly the same thing. Both groups have these giant populations that are so big that you can’t sit down and talk to everyone about exactly what they want, so you get this mass of information and opinions. And your job is to look out at this sea of people and figure out what would make them happier and then design a bunch of rules that does that. How do you handle player vs. player combat? How do you handle the market? How do you handle conflict between players? Those are all political problems. Many game designers function like lawyers or policy makers. The policies may be very different, but they are in the same business.
Do you think there are opportunities for each side to learn from the other?
I think that the opportunities go in one direction. I think that game designers should not take anything from the policy makers, because policymaking is so bad. Think about this, we’re going to implement a change to health policy that is going to involve one sixth of our economy. No game designer would ever do something like that without testing it, but we go forward without tests all the time in real life. I think that real world governments have a lot to learn from the way that game designers develop patches, how they talk about that process, how they implement it, and how they do the actual work to figure out what that patch will be.
That is just the first two questions in a very short interview with economist Edward Castranova on the topic of economies in video games. A fantastic read!