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Let's Game!

Omar: I'll do what I can to help y'all. But, the game's out there, and it's play or get played. That simple.

Dennis 'Cutty' Wise: The game done changed...
Slim Charles: Game's the same, just got more fierce.

The FOD Scheduler, Timezones, and Live Status

GTA V: Quick Impressions

November 20, 2014

I didn’t think First Person Mode would change everything, but it did. I wasn’t even using it initially, but once I switched views, gained some stars and was being chased by LSPDs finest it all felt new.

Running people over was horrible and awesome at the same time. Drive-Bys, fist fights, parachuting, getting drunk, and the list goes on and on.

Although it is a tacked on option, cars rear view mirrors do not work, and the cover system can leave you exposed to gunfire (which can be tweaked to switching back to third person automatically in the controls). It provides so many new experiences and makes you see things more, in almost as big of a change like when GTA 3 introduced the third person view.

This paired up with the graphical improvement and the ability to record the randomness, just made this the best re-release for me.

I had left behind GTA on the 360 a few months before the lasts DLCs had hit, so there’s a lot of vehicles and guns that I never used.

Right now I am saving my cash for a Tank and then a Monster Truck.

There’s also a Custom game creator mode. You can make a game, save it and post it in social club or make a public game while in Free Roam and invite everyone there.

That’s another new thing, while in Free Roam there will be random missions popping up all the time and anyone can easily join.

As well as a new option to be “On Call” while in FreeRoam before joining any matchmaking. It will then send you into the lobby once it’s full or close to being full.

All these little changes expand the MP experience even further.

The one drawback right now is that it seems they haven’t made Free Roam to 30 players yet. I haven’t been able to join a 30player session of anything yet. The one time a lobby had 25 players the game wasn’t able to launch.

So for now the 30 player mayhem seems to be on hold. I can only imagine what a 30 player Free Roam with Tanks, Monster Trucks, Attack Helicopters, and Fighter Jets would look like.

I haven’t done much of the SP given that it’s time away from grinding for the new vehicles but there’s some new easter eggs too:

Peter Hollens and Patreon FTMFW!

November 19, 2014

This is an absolutely must-watch video. Peter Hollens is talented, and made $3561 off this Assassin’s Creed 4 song. With it, came greater fame and a boost in his per video rate, now sitting pretty at $5137 with over 1000 patrons of his art.

I love that I live in this age of opportunity. It makes me want to raise my hands, put on a dress kilt and twirl!

Bonus Video!

And Ed’s original

Net Neutrality, Freemium, and Virtual Reality

November 14, 2014
by

I visited the other day with Blankman about a bunch of political issues, including net neutrality. I don’t want to give him an aneurism, but since he mentioned that he is persuading y’all to go that route, I figured you might want to watch this before you do.

Also, South Park has two spectacular episodes related directly to our favorite hobby: Grounded Vindaloop (Oculus), and Freemium Isn’t Free.

Bonus: A great article on how violence in video games and its influence in societal violence. The conclusion is brilliant:

In the April issue of Pediatrics, Bushman and his colleagues somewhat plaintively asked, “Why is it so hard to believe that media influence children and adolescents?” Ferguson’s reply is that “the most parsimonious answer to this question is, in fact, ‘Because the data are not convincing.’” That’s correct.

The Evolution of Evolve –– Episode 2: The Iterative Process of Turtle Rock Studios

November 14, 2014

Turtle Rock’s assurances that the iterative process will continue long after the game’s release is probably the most honest (and rarest) approach to making a great game with lots of innovation. I am very curious to see to what extent 2K supports them in putting out free DLC (another thing they have promised). One thing that probably won’t change at all is the length of time for map loading. I was thinking about that again today and maybe, for me, it will be something I don’t mind so much, like the Valley of Death in Gears. Often dying early, I did a lot of watching and waiting, and chatting with others as they joined me. It was a welcome break from the intensity of the gameplay. Though, admittedly, spectating is different from staring at a loading screen. Anyway, the game is deep, intense, teamwork oriented, and full of narrative. Can’t wait!

And Blankman provided a link to some solid info on Cabot, the third Support Class Hunter.

はげまし

November 13, 2014

Winter weather has hit our band of three here on the 36th parallel. It rained so hard last night I dreamt that the waterline rose to the window of my bathroom, and the town around us was flooded. Then I woke up all wet. No, just kidding. I haven’t peed my bed since my age was in the low single digits. However, if we are going to speak of soiling the bed, the disappointing launch of the Master Chief Collection had a pretty big impact on my enthusiasm about gaming and the Shmazbox.

So, it was with tremendous delight at dinner tonight that 1GN told me he had a Sunset Overdrive video he wanted to send to his brother half way across the world.

With a huge smile, I asked him, “Did you save the whole clip proper? Can you YouTube it?

Yep!” was his reply. “Actually, I played an entire Night Defense round and never lost my combo.” Ahaaa, a breath of fresh air, a piece of good news, a ray of light!

はげまし in Japanese means “words of encouragement”, but to gaming randoms it means “How it’s done, bitches!

I really needed someone to kick some gaming ass tonight, even if it was just against the machine.

Actual gameplay starts at 0:31. Enjoy! <3

P.S. Sunset Overdrive is a great game to have as one of the few exclusives of this new gen. (And, PvZ:GW was well populated last night with a full room for Gardens and Graveyards. The character customization is out of control in a totally awesome way.)

Crappy Halo Day

November 11, 2014

EDIT: I had to change the title of the post from “Happy” to “Crappy”. Like a frog in warming water, we have become accustomed to shitty releases, but this one is kind of exceptional. This is Microsoft’s flag ship title, synonymous with Xbox, and they can’t even promise that we will be able to use matchmaking by the weekend!

If online release timing is as usual, 1GN will probably be playing some MC Collection tonight. It is expected to be good, and I expect that expectation to be met. I plan on watching the carnage over his shoulder.

One of the treats of purchasing the Collection is that owners also get access to a Halo 5 beta. Apparently, many, including Rooster Teeth, have already played H5. Kotaku and IGN have written about it, and Rooster Teeth has provided video (embedded below). It looks good, and I would be all over that ish, but it was the nature of Halo MP that drove me into the buff arms of Gears. In Gears, I quickly discovered that by just using my mouth, I could contribute more to my team’s victory than I ever could wielding any weapon in Halo. (I still remember random teammates yelling at my brother, who played with me in those days, to run and hide rather than “die again”. I knew that had he not been there, it would have been me they were yelling at.)

Still, good is as good does, and Halo 5 looks like it won’t disappoint Slayers.

The Hobbit: The Battle of the Five Armies

November 8, 2014
by

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