Omar: I'll do what I can to help y'all. But, the game's out there, and it's play or get played. That simple.
Dennis 'Cutty' Wise: The game done changed...
How are y’all doing?
Filled with a desire to play something fresh over the long weekend, the boys picked up Diablo 3. They started playing last night and their appreciation for the game increased with every loot drop. I knew they would like it.
I have actually spent a lot of time watching others playing that game. So, it was a huge surprise when I came across a video of Gauntlet 2014 (for PC and Tablets). It looks great, though Diablo gamers would probably feel like it was a table without legs, or a sunday without anything but vanilla ice cream. Still, the one thing that appeals to me is that the camera is zoomed out so you see more on the screen, and the old gameplay (hordes trapped behind walls waiting to be unleashed) is still intact. I loved the original, but ultimately never really had the patience in my waging of war, and so I found it too harsh. I always needed food, even if I wasn’t the Elf.
Geometry Wars 3 is another game that caught my eye. Neither game is announced for the One, but I am sure they will eventually make it there.
Let us know of anything you find interesting coming out of PAX. Cheers!
Anytime a game makes it into the competitive circles means that it is both visually entertaining and polished to the degree that it can be played competitively. That is a good thing.
Since the imperfect release of Pinball FX2 on the One, the game and tables have experienced a resurgence of interest and patronage with 4GN. Were avatars still around, I would no longer be wearing the crown. Cornie is beating me on every table he tries. :( Anyway, I have been waiting for the Walking Dead since it was announced. It is coming to Xbox One on the 28th of August, 26th of August for all other platforms.
So how can games provide insight into real life problems and politics?
The two groups don’t really realize this yet, but game designers and policy makers are doing exactly the same thing. Both groups have these giant populations that are so big that you can’t sit down and talk to everyone about exactly what they want, so you get this mass of information and opinions. And your job is to look out at this sea of people and figure out what would make them happier and then design a bunch of rules that does that. How do you handle player vs. player combat? How do you handle the market? How do you handle conflict between players? Those are all political problems. Many game designers function like lawyers or policy makers. The policies may be very different, but they are in the same business.
Do you think there are opportunities for each side to learn from the other?
I think that the opportunities go in one direction. I think that game designers should not take anything from the policy makers, because policymaking is so bad. Think about this, we’re going to implement a change to health policy that is going to involve one sixth of our economy. No game designer would ever do something like that without testing it, but we go forward without tests all the time in real life. I think that real world governments have a lot to learn from the way that game designers develop patches, how they talk about that process, how they implement it, and how they do the actual work to figure out what that patch will be.
That is just the first two questions in a very short interview with economist Edward Castranova on the topic of economies in video games. A fantastic read!
We are expecting to see some The Division gameplay running on the Xbox One. Game Informer provides the schedule with the following highlights: Microsoft’s show is on the 12th at 08:00 AM EST (05:00 AM PST), and EA’s show is on the 13th at 04:00 PM EST (01:00 PM PST). We can post comments, impressions, and game videos in this thread. (Embedded above is an old Division video featuring Tablet gameplay from last year’s Gamescon. I will swap it out for the new vid when it becomes available.)
Also, there should be a PvZ:GW update on Tuesday, which according to Game Informer, will include “new characters, customization options, maps, and game modes”. Neither Popcap nor EA has offered any info on anything more than the four PS4 appearance unlockables. It seems too good to be true, but just two more Gardens and Graveyards maps would give the game almost endless replayability.
EDIT: Extended gameplay of Remedy’s Quantum Break will be shown as well. An unannounced XB1 game that uses MS’ Azure cloud computing may also be shown for the first time.
Apparently, the game has been delayed.
That leaves Alien: Isolation, Assassins Creed: Unity, NHL 15, and Sunset Overdrive. Some games that may not have been day one purchases have now moved into the chamber, and are just a trigger pull away.
EDIT: Diablo 3 is due out on August 19th, & the Master Chief Collection will also be due this November.
Patreon is another chapter in the rediscovered book of commissioning referred to by our generation as “crowdfunding“. Every time I discover a new tool for supporting creative endeavors my heart leaps and I start thinking positive thoughts about humanity. What was a granite foundation of (legitimate) reasons to work for someone else doing jobs that one doesn’t enjoy, has now become a paper floor of bad excuses. It doesn’t hold up. The tables have turned and people with even a modicum of creativity can expect to earn a living doing what they love. Even just the courage required to break away from the dependability of the (public, or not) servant paycheck, is hardly more than that required to try a new dish at dinner. It is so exciting, it makes me want to slap someone’s face (maybe even my own) and say “Snap out of it!” You’re free! You can follow your dreams, be happy!