Omar: I'll do what I can to help y'all. But, the game's out there, and it's play or get played. That simple.
Dennis 'Cutty' Wise: The game done changed...
Of all the decisions Microsoft made this generation, securing console exclusivity for Titanfall was hands-down the smartest. They must have offered EA the $5-10 per Gold subscriber, a la the Activision Call of Duty deal, plus chests full of cash. Both 360s and Ones will be flying off the shelves like it is Black Friday come March. Even though I know I will get owned (and be the cause of my team getting owned) I don’t know how I can go without buying and playing this puppy. It just looks too good.
(Note: the Stryder video which offers the most jaw-dropping gameplay, is low quality and will be replaced as soon as the high quality video is released on the official channel.)
“Advanced Particle System”
“Dynamic Material Shaders”
I am liking my own post.
Ben Kuchera just announced that the Penny Arcade Report is finished. On the Penny Arcade Blog, Jerry describes a change of heart. He and Mike are no longer interested running an Empire and have decided to eliminate PATV and the PAR. I never watched PATV though I did enjoy the Strip Search “Reality Show”. I have, however, kept the PAR RSS feed on the front page here. It was just the right amount of gaming news by people I “knew”. Anyway, I just wanted to say that a while back, Penny Arcade introduced Pinnys, and my speculation is that they are making so much money with it, they don’t even need site hits anymore. I am happy for anyone who is able to navigate the tricky waters of financial success, especially when ad-blocker software and the mobile technology (and its ad-less display) might cause a viable business strategy to fall apart. Anyway, those fellas have always been very humble in their thanks for donations, site hits, and any other support people thought of to give them. Were I living anywhere near a PAX venue, I would have been all over those collectible pins and full of anxiety and willing to pay premium dollar to acquire any that I might have missed. This is one of those times when I count myself lucky for being a “have-not”. I cannot help but smile at the genius of the idea of Pinnys though. It is like getting all of the revenue of Disneyland (which is where Mike got the idea) without having to pay any of the expenses! Talk about WOOT!
Via Dubious Quality, I came across a couple of cool sites. First, Zen Pencils, a site run by a former graphic artist who decided to make comics of famous quotes, including Mark Twain’s opinion of travel, and John Green’s advice to Make Gifts For People. John Green, by the way, is the creator of the CrashCourse YouTube history lessons – so one could say that the dude practices what he preaches (great stuff!). Zen Pencils site visitors are encouraged to submit a quote for the inspiration of upcoming comics. I think what I like as much as the comics themselves is the fact that Gavin Aung Than is making a living doing something he loves.
And, when you need a break from those, check out the 50 States of America Stereotypes done in Lego.
And for rED and Grymm, there is this (hint: it is about hockey).
As I’ve said before, the videos don’t exaggerate. What a game!
Great, GREAT video. Thanks 3GN! <3
Marcus (Hype Tank!): “It’s been said your goal is to create “the most detailed NYC ever seen” – how are you working to make this possible?”
Having the most detailed NYC is definitely our goal. New York City is so diverse and we want people to feel that when they explore the environment. To create this “true NYC”, we have been putting a lot of effort into gathering meaningful reference, data and any information that will help realize our vision. We film, take pictures, record sound; going so far as to create mathematical models of resonance data based on real locations. This way, when you’re in our game, you will really hear and feel what it’s like to actually be there. Of course, we still have to take into consideration the experience of our gamers to make it as fun as possible; finding the right balance between realism and a compelling game experience. November’s Community Q&A.
Via Faction 5.